For the complete documentation index, see llms.txt. This page is also available as Markdown.

Glossary

Plain-English definitions of the PvP and client terms used throughout the Akira docs.

Short definitions for the terms that show up across the feature pages. If a setting name makes no sense, the concept behind it is probably here.

Term
What it means

Anti-cheat

Server-side software that watches for cheating and flags or kicks players. "Strict" servers run aggressive anti-cheats.

ArrayList

The on-screen list of your currently active modules, usually in a corner of the HUD.

Backtrack

Hitting an enemy where they were a moment ago by acting on slightly delayed position data.

Bind mode

How a keybind behaves: Hold (active only while the key is held), Toggle (press to switch on/off), or Always (on regardless of the key).

Blink

Temporarily freezing your position from the server's view, then releasing it so you appear to teleport.

Blockhit

Blocking with a sword at the same moment you attack, to take less damage while still dealing it.

Chams

Player models drawn in solid colors through walls, showing armor and position even when out of sight.

Clutch / MLG

A last-second save from fall damage β€” placing water, a block, or similar right before you land.

Combo

A streak of consecutive hits on an opponent before they can retaliate.

CPS

Clicks per second β€” how fast you're clicking.

ESP

"Extra-sensory perception" β€” overlays that reveal players, items, or blocks through terrain.

Fake Lag

Deliberately delaying your position updates so you're harder for opponents to hit.

HUD

Heads-up display β€” the on-screen overlay of info like a watermark, keybinds, health, and radar.

HWID

Hardware ID β€” a fingerprint of your PC used to tie a license to one machine.

Injection / JNI client

A client that loads itself into the running game and becomes part of it, unlocking deeper features. Akira JNI is one.

Jitter

Tiny randomized cursor movement that makes auto-clicking look more human.

Knockback

The push you take when hit. Reducing it lets you hold your ground in a fight.

Lag Range

Delaying your position updates only when enemies are close, so you're slippery in a fight but normal otherwise.

Memory client

A client that reads the game from the outside without injecting. Broader compatibility, fewer capabilities than JNI. Akira Memory is one.

Reach

Hitting from farther than the normal three-block melee range.

Screenshare (SS)

When a server admin inspects your PC for cheats. "Screenshare-safe" tools help you pass one.

Sprint reset

Briefly cutting and restoring your sprint after a hit to land maximum knockback. Done by tapping a movement key β€” WTap (forward) or STap (backward).

Streamproof

Rendering the client on an overlay that screen-capture software (OBS, Discord) can't see.

Tracers

Lines drawn from your screen to nearby players so you always know where they are.

Velocity

Reducing or removing the knockback you take from hits.

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