> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/glossary.md).

# Glossary

Short definitions for the terms that show up across the feature pages. If a setting name makes no sense, the concept behind it is probably here.

| Term                   | What it means                                                                                                                                                |
| ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Anti-cheat             | Server-side software that watches for cheating and flags or kicks players. "Strict" servers run aggressive anti-cheats.                                      |
| ArrayList              | The on-screen list of your currently active modules, usually in a corner of the HUD.                                                                         |
| Backtrack              | Hitting an enemy where they were a moment ago by acting on slightly delayed position data.                                                                   |
| Bind mode              | How a keybind behaves: **Hold** (active only while the key is held), **Toggle** (press to switch on/off), or **Always** (on regardless of the key).          |
| Blink                  | Temporarily freezing your position from the server's view, then releasing it so you appear to teleport.                                                      |
| Blockhit               | Blocking with a sword at the same moment you attack, to take less damage while still dealing it.                                                             |
| Chams                  | Player models drawn in solid colors through walls, showing armor and position even when out of sight.                                                        |
| Clutch / MLG           | A last-second save from fall damage — placing water, a block, or similar right before you land.                                                              |
| Combo                  | A streak of consecutive hits on an opponent before they can retaliate.                                                                                       |
| CPS                    | Clicks per second — how fast you're clicking.                                                                                                                |
| ESP                    | "Extra-sensory perception" — overlays that reveal players, items, or blocks through terrain.                                                                 |
| Fake Lag               | Deliberately delaying your position updates so you're harder for opponents to hit.                                                                           |
| HUD                    | Heads-up display — the on-screen overlay of info like a watermark, keybinds, health, and radar.                                                              |
| HWID                   | Hardware ID — a fingerprint of your PC used to tie a license to one machine.                                                                                 |
| Injection / JNI client | A client that loads itself into the running game and becomes part of it, unlocking deeper features. Akira JNI is one.                                        |
| Jitter                 | Tiny randomized cursor movement that makes auto-clicking look more human.                                                                                    |
| Knockback              | The push you take when hit. Reducing it lets you hold your ground in a fight.                                                                                |
| Lag Range              | Delaying your position updates only when enemies are close, so you're slippery in a fight but normal otherwise.                                              |
| Memory client          | A client that reads the game from the outside without injecting. Broader compatibility, fewer capabilities than JNI. Akira Memory is one.                    |
| Reach                  | Hitting from farther than the normal three-block melee range.                                                                                                |
| Screenshare (SS)       | When a server admin inspects your PC for cheats. "Screenshare-safe" tools help you pass one.                                                                 |
| Sprint reset           | Briefly cutting and restoring your sprint after a hit to land maximum knockback. Done by tapping a movement key — **WTap** (forward) or **STap** (backward). |
| Streamproof            | Rendering the client on an overlay that screen-capture software (OBS, Discord) can't see.                                                                    |
| Tracers                | Lines drawn from your screen to nearby players so you always know where they are.                                                                            |
| Velocity               | Reducing or removing the knockback you take from hits.                                                                                                       |
