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Jitter

Add subtle, controlled cursor movement so your clicking looks human, not mechanical.

The Jitter module adds small, controlled cursor movements while you click, mimicking the natural hand shake of a real player. It only moves the cursor while a clicker is actively clicking — the moment you stop, jitter stops too. The settings below shape the pattern, its strength, and how it evolves over a long session.

Motion

These settings decide the shape and strength of the movement.

  • Pattern — the path the cursor traces while jittering (default Random Walk):

    • Random Walk — organic drift toward random targets

    • Circular — smooth circular motion

    • Figure-8 — crossing figure-eight path

    • Sine Wave — dual-frequency sine motion

    • Spiral — expanding and contracting spiral

  • Speed — how quickly the cursor moves through the pattern, from 0.1 to 15.0 (default 1.0). Higher is faster and tighter; lower gives a slow, drifting feel.

  • Smoothing — how gradual the motion feels, from 0.0 to 1.0 (default 1.0). At 0 the cursor snaps instantly to each new position; at 1 it glides between them.

  • Intensity X — maximum horizontal displacement, from 0.0 to 15.0 px (default 2.0).

  • Intensity Y — maximum vertical displacement, from 0.0 to 15.0 px (default 2.0).

Anti-Pattern

On by default, Anti-Pattern tracks recent cursor movements and avoids repeating the same direction too soon, keeping the jitter from settling into a visible loop. When it's on, two controls tune it: Pattern History sets how many past movements it remembers, from 3 to 15 (default 8) — a larger history means more variety before a direction can repeat — and Pattern Threshold sets the minimum difference a new movement must have from the remembered ones, from 1.0 to 10.0 (default 3.0), where higher values force greater variety.

CPS activation

Off by default. Turn on Enable CPS Ranges to make jitter activate only when your current CPS falls inside one of three brackets, scaling its intensity by that bracket's multiplier; outside all three ranges, jitter stays inactive. The controls below appear once it's on.

  • Low — active over 1.0 - 30.0 CPS (default window 1.0 - 8.0), intensity multiplied by the Low Multiplier from 0.5 to 3.0 (default 1.5).

  • Medium — same range span (default window 8.0 - 15.0), multiplier 0.5 to 3.0 (default 1.0).

  • High — same range span (default window 15.0 - 30.0), multiplier 0.5 to 3.0 (default 0.6). A value below 1.0 reduces intensity, keeping high-CPS jitter subtle.

Break windows

Two systems break up the continuous motion so it doesn't look like a machine running forever.

Micro-Pauses

Off by default, Micro-Pauses occasionally halts jitter for a short moment and then resumes. When on, Pause Interval sets the time between pauses, from 1.0 to 30.0 sec (default 3.0 - 8.0, a random value each time); Pause Duration sets how long each pause lasts, from 0.1 to 5.0 sec (default 0.1 - 2.0); and Pause Chance sets how likely a pause is to actually fire when the interval elapses, from 1% to 100% (default 15%).

Jitter Reduction

Off by default, Jitter Reduction gradually lowers intensity the longer you play, mimicking a hand that tires over an extended session, then resets on a cycle so the effect doesn't stack forever. When on: Reduction Rate sets how fast intensity drops per second, from 0.01 to 0.2 (default 0.05); Reduction Start sets how long jitter runs at full intensity before reduction begins, from 5.0 to 60.0 sec (default 10.0 - 30.0); Reset Interval sets how often intensity resets back to full, from 30.0 to 300.0 sec (default 60.0 - 120.0); and Min Reduction Factor sets the floor intensity can reach, from 0.1 to 1.0 (default 0.3) — at 0.3 it never falls below 30% of its configured value.

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