> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-clicker/features/jitter.md).

# Jitter

The *Jitter* module adds small, controlled cursor movements while you click, mimicking the natural hand shake of a real player. It only moves the cursor while a clicker is actively clicking — the moment you stop, jitter stops too. The settings below shape the pattern, its strength, and how it evolves over a long session.

## Motion

These settings decide the shape and strength of the movement.

* **Pattern** — the path the cursor traces while jittering (default **Random Walk**):
  * **Random Walk** — organic drift toward random targets
  * **Circular** — smooth circular motion
  * **Figure-8** — crossing figure-eight path
  * **Sine Wave** — dual-frequency sine motion
  * **Spiral** — expanding and contracting spiral
* **Speed** — how quickly the cursor moves through the pattern, from `0.1` to `15.0` (default `1.0`). Higher is faster and tighter; lower gives a slow, drifting feel.
* **Smoothing** — how gradual the motion feels, from `0.0` to `1.0` (default `1.0`). At `0` the cursor snaps instantly to each new position; at `1` it glides between them.
* **Intensity X** — maximum horizontal displacement, from `0.0` to `15.0 px` (default `2.0`).
* **Intensity Y** — maximum vertical displacement, from `0.0` to `15.0 px` (default `2.0`).

### Anti-Pattern

On by default, Anti-Pattern tracks recent cursor movements and avoids repeating the same direction too soon, keeping the jitter from settling into a visible loop. When it's on, two controls tune it: **Pattern History** sets how many past movements it remembers, from `3` to `15` (default `8`) — a larger history means more variety before a direction can repeat — and **Pattern Threshold** sets the minimum difference a new movement must have from the remembered ones, from `1.0` to `10.0` (default `3.0`), where higher values force greater variety.

## CPS activation

Off by default. Turn on **Enable CPS Ranges** to make jitter activate only when your current CPS falls inside one of three brackets, scaling its intensity by that bracket's multiplier; outside all three ranges, jitter stays inactive. The controls below appear once it's on.

* **Low** — active over `1.0 - 30.0 CPS` (default window `1.0 - 8.0`), intensity multiplied by the Low Multiplier from `0.5` to `3.0` (default `1.5`).
* **Medium** — same range span (default window `8.0 - 15.0`), multiplier `0.5` to `3.0` (default `1.0`).
* **High** — same range span (default window `15.0 - 30.0`), multiplier `0.5` to `3.0` (default `0.6`). A value below `1.0` reduces intensity, keeping high-CPS jitter subtle.

## Break windows

Two systems break up the continuous motion so it doesn't look like a machine running forever.

### Micro-Pauses

Off by default, Micro-Pauses occasionally halts jitter for a short moment and then resumes. When on, **Pause Interval** sets the time between pauses, from `1.0` to `30.0 sec` (default `3.0 - 8.0`, a random value each time); **Pause Duration** sets how long each pause lasts, from `0.1` to `5.0 sec` (default `0.1 - 2.0`); and **Pause Chance** sets how likely a pause is to actually fire when the interval elapses, from `1%` to `100%` (default `15%`).

### Jitter Reduction

Off by default, Jitter Reduction gradually lowers intensity the longer you play, mimicking a hand that tires over an extended session, then resets on a cycle so the effect doesn't stack forever. When on: **Reduction Rate** sets how fast intensity drops per second, from `0.01` to `0.2` (default `0.05`); **Reduction Start** sets how long jitter runs at full intensity before reduction begins, from `5.0` to `60.0 sec` (default `10.0 - 30.0`); **Reset Interval** sets how often intensity resets back to full, from `30.0` to `300.0 sec` (default `60.0 - 120.0`); and **Min Reduction Factor** sets the floor intensity can reach, from `0.1` to `1.0` (default `0.3`) — at `0.3` it never falls below `30%` of its configured value.

{% hint style="success" %}
**Recommended:** start with **Random Walk**, Intensity X and Y around `2.0`, and Smoothing at `1.0` for soft, organic motion. Keep **Anti-Pattern** on at defaults so the movement never repeats. For long sessions, enable **Jitter Reduction** at defaults so your aim doesn't drift noticeably as you play.
{% endhint %}
