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Drop

Occasionally lower your CPS for a short period to mimic a player briefly slowing down.

The Drop variation occasionally dips your CPS for a short stretch — like a hand that briefly loses focus before picking back up. It breaks up an otherwise constant click rate without you having to do anything. The settings below control how big the dip is, when it triggers, and how long it lasts.

Drop CPS

Sets how many clicks per second are shed during a drop, from 0.1 to 7.0 CPS (default 2.2 - 3.3); a wider range means more varied dips. Shown when Drop AdaptiveCPS is off.

Drop Mode

Chooses how a drop is triggered (default Delay). In Chance mode, each click has a per-click probability of starting a drop, set by Drop Chance from 1% to 100% (default 20 - 25%). In Delay mode, drops trigger on a fixed interval set by Drop Delay from 1.0 to 60.0 sec (default 2.3 - 3.0). Each control appears only for its matching mode.

Drop Time

How many seconds the reduced CPS is held before your click rate returns to normal, from 1.0 to 10.0 sec (default 2.0 - 3.0).

Drop, Spike, and Exhaust never run at the same time. If a spike or exhaust phase is active, a drop won't trigger until it finishes, and vice versa.

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