Exhaust
Gradually reduce CPS over time to simulate a tiring hand during long sessions.
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Gradually reduce CPS over time to simulate a tiring hand during long sessions.
The Exhaust variation gradually lowers your CPS over a longer window, simulating the fatigue that sets in during an extended clicking session. Unlike a brief Drop, exhaustion models sustained tiredness — your click rate fades and then recovers, just like a real hand. The settings below control the depth, timing, and duration of each phase.
Sets how many clicks per second are shed during an exhaustion phase, from 1.0 to 10.0 CPS (default 3.0 - 6.0). Shown when Exhaustion AdaptiveCPS is off.
Chooses how a phase is triggered (default Delay). In Chance mode, each click has a per-click probability of starting a phase, set by Exhaustion Chance from 1% to 100% (default 5 - 7%). In Delay mode, phases trigger on a fixed interval set by Exhaustion Delay from 1.0 to 60.0 sec (default 5 - 7). Each control appears only for its matching mode.
How many seconds the reduced CPS is held before your click rate recovers, from 1.0 to 10.0 sec (default 4 - 5).
Drop, Spike, and Exhaust never run at the same time. If a drop or spike phase is active, exhaustion won't trigger until it finishes, and vice versa.
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