> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-clicker/features/randomization/exhaust.md).

# Exhaust

The *Exhaust* variation gradually lowers your CPS over a longer window, simulating the fatigue that sets in during an extended clicking session. Unlike a brief Drop, exhaustion models sustained tiredness — your click rate fades and then recovers, just like a real hand. The settings below control the depth, timing, and duration of each phase.

## Exhaustion CPS

Sets how many clicks per second are shed during an exhaustion phase, from `1.0` to `10.0 CPS` (default `3.0 - 6.0`). Shown when **Exhaustion AdaptiveCPS** is off.

## Exhaustion Mode

Chooses how a phase is triggered (default **Delay**). In **Chance** mode, each click has a per-click probability of starting a phase, set by **Exhaustion Chance** from `1%` to `100%` (default `5 - 7%`). In **Delay** mode, phases trigger on a fixed interval set by **Exhaustion Delay** from `1.0` to `60.0 sec` (default `5 - 7`). Each control appears only for its matching mode.

## Exhaustion Time

How many seconds the reduced CPS is held before your click rate recovers, from `1.0` to `10.0 sec` (default `4 - 5`).

{% hint style="info" %}
Drop, Spike, and Exhaust never run at the same time. If a drop or spike phase is active, exhaustion won't trigger until it finishes, and vice versa.
{% endhint %}
