> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/combat/criticals.md).

# Criticals

The *Criticals* module makes each of your attacks land as a critical hit. Two modes are available: one that works through subtle timing manipulation, and one that extends your airborne time so the game's own critical-hit logic fires naturally.

## Criticals Mode

The technique used to produce critical hits, defaulting to **Packet**.

**Packet** briefly delays your attack to create the conditions for a critical hit without you physically jumping. It can trigger flags on advanced anti-cheats if the timing desyncs significantly from expected swing ticks.

**Timer** slows the game's internal timer while you are in the air, giving your character extra time in the falling phase where criticals register. It is generally safer on modern servers.

## Maximum Delay

Used in Packet mode: the upper bound on how long the attack can be held, from `50` to `2000 ms` (default `200 ms`). If a critical opportunity does not appear within this window, the attack fires anyway.

## Chance

Used in Packet mode: the percentage each attack rolls to attempt a critical, from `0.0%` to `100.0%` (default `100.0%`). If the roll fails, the hit is sent immediately without attempting a critical.

## Timer Speed

Used in Timer mode: a multiplier below `1.0` that slows the timer and extends the time your character spends in the falling phase, from `0.10×` to `1.00×` (default `0.80×`). Lower values give a longer critical window but may be more noticeable.

## Only First Hit

Used in Timer mode: once your first critical from the slowed timer connects, the timer returns to normal until you land and jump again. This limits how long the timer runs at the reduced speed per jump cycle. Off by default.

## Auto disable

Turns Criticals off automatically when any selected event happens: **On Death**, **On World Switch**, **On Server Leave**, **On Teleport**, or **On LagBack**.

{% hint style="success" %}
**Recommended:** Timer mode is the safer default on most servers. If you switch to Packet mode, keep **Chance** below `100%` to avoid landing a critical on every single hit, which is statistically unusual for a real player.
{% endhint %}
