> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/combat/fake-lag.md).

# Fake Lag

Delays your movement updates to the server so other players see you teleporting or stuttering instead of walking normally.

The *Fake Lag* module freezes your movement updates in short pulses. To everyone else you stop being a smooth, trackable target and start glitching around the arena, which makes you far harder to aim at and to combo.

{% hint style="danger" %}
Fake Lag is only safe on servers with no transaction-based anti-cheat. Grim, Intave, and Matrix will flag any **Hold** above `0`. Check what your server runs before enabling this.
{% endhint %}

## Hold

How long your movement freezes on each pulse, from `0` to `1000 ms` (default `100 ms`). This is the part you feel — your own movement stops being responsive for the length of the hold, and it's also the value anti-cheats measure.

## Cooldown

How long normal movement runs between pulses, from `0` to `2000 ms` (default `400 ms`). Lower values mean pulses come more often, so the stutter is more constant but also far more obvious.

## Humanization Strength

Randomizes the gap between pulses so the rhythm never settles into a metronome, from `0%` to `100%` (default `50%`). A perfectly regular stutter is a pattern; an irregular one reads as a bad connection.

## Server position box

While a pulse holds your packets, your real position and the position the server has for you drift apart. These settings draw the server's copy so you can see the gap you're creating.

* **Show Server Position** — draws a 3D box where the server currently thinks you are. On by default.
* **Server Pos Color** — the color of that box.
* **Box Line Width** — outline thickness, from `1.0` to `5.0` (default `2.0`).
* **Filled Box** — fills the box with a semi-transparent color instead of drawing outlines only.
* **Filled Box Color** — the fill color used when **Filled Box** is on.

## Conditions

Extra requirements that must all be true at once for Fake Lag to run. Leave them unchecked to allow it in any state.

* **Weapon Only** — only while holding a weapon
* **Clicking Only** — only while actively clicking
* **Standing**, **Sneaking**, **Walking**, **Sprinting** — restrict to a movement state
* **On Ground** / **Air** — restrict to grounded or airborne
* **Eating** — only while eating
* **In Liquid** — only while in water or lava

## Auto disable

Turns Fake Lag off automatically when any selected event happens: **On Death**, **On World Switch**, **On Server Leave**, **On Teleport**, or **On LagBack**.

{% hint style="success" %}
**Recommended:** keep **Hold** short and **Cooldown** long so the stutter reads as an unstable connection rather than a constant glitch, and leave **Humanization Strength** near the default so the rhythm stays irregular.
{% endhint %}
