Hit Select
Cancels attack clicks that would waste damage — blocking hits during hurt immunity frames, air swings when not aiming at anyone, and more.
The Hit Select module suppresses clicks that are unlikely to deal any damage. It blocks attacks during an enemy's hurt immunity window, cancels swings when you are not aiming at a target, and can hold off until you are falling for a clean critical hit — all configurable so some "wasted" hits still get through for a believable pattern.
What gets cancelled
The individual filters that decide which clicks are suppressed. Each is a toggle.
Burst — suppresses attacks while the target is still in their damage-immune frames after your last hit, preventing swings that could not register damage anyway. On by default.
Wait for First Hit — holds off clicks until you have received at least one hit first, ensuring a damage trade on your terms rather than swinging first into a block or miss. Off by default.
Criticals — cancels attacks while you are moving upward after a jump, then releases them once you are descending, so every hit that connects is a critical. Off by default.
Skip Liquid — lets all clicks through without filtering if the enemy is standing in a liquid, for situations where timing windows behave differently near water. Off by default.
Range
Suppresses attacks when the enemy is beyond this block distance, from 0.0 to 6.0 blocks (default 0.0). Set to 0 to disable distance-based cancellation.
Combo Threshold
Hit Select stays inactive until you have landed this many hits in a row, then filtering begins, from 0 to 20 hits (default 0). Set to 0 to filter from the very first click.
Keeping it believable
These settings deliberately let some "bad" hits through so your timing data doesn't look mechanically perfect.
Combat Cancel Rate — when Hit Select would cancel a hit, how often the cancel actually fires, from
0to100%(default50%). At100%, every predicted-no-damage hit is suppressed; lower values let some through, which looks more natural.Missed Swing Rate — when your crosshair is not on any entity, the percentage of clicks that are suppressed, from
0to100%(default0%).0%disables this check entirely. Respects the Whitelist setting.Max Pause Duration — a random maximum picked from this range per streak, from
0to2000 ms(default0 - 0). Once that cap is hit, the next click is always let through regardless of conditions, preventing suspiciously long gaps between attacks. Setting both values to0disables the cap.Fake Swing — shows your arm swinging even when the attack is suppressed, so the cancel is not visually obvious to observers watching your screen. Off by default.
Whitelist
Restricts Hit Select filtering to when you hold one of the selected item types. With nothing checked, filtering applies to all held items.
Sword — any sword
Axe — any axe
Pickaxe — any pickaxe
Shovel — any shovel
Hoe — any hoe
Blocks — any placeable block
Auto disable
Turns Hit Select off automatically when any selected event happens: On Death, On World Switch, On Server Leave, On Teleport, or On LagBack.
Recommended: keep Combat Cancel Rate below 100% so a realistic share of "bad" hits still go through. Enable Missed Swing Rate to catch air swings. Set Max Pause Duration to a non-zero range so extremely long click gaps don't appear in your timing data.
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