Keep Sprint
Keeps your sprint momentum when you land a hit instead of letting the game slow you down mid-fight.
Vanilla Minecraft cuts your momentum to 60% and drops your sprint every time you land a hit. The Keep Sprint module retains that speed instead, so a fight never leaves you crawling while your opponent strafes around you. It's the difference between holding a combo and losing it the moment you connect.
No setting makes this undetectable. Predictive anti-cheats such as Grim and Vulcan simulate your expected velocity on the server and can catch sustained above-vanilla speed during combat. Lowering Speed and Chance reduces how often the pattern shows, but never removes it.
Keep Sprint Mode
How aggressively the module holds onto your momentum.
Dynamic
Behaves like vanilla while you've recently been hurt, and only retains sprint the rest of the time. Blending in with your own damage timing makes the pattern much harder to pick out.
Static
Always retains momentum at whatever Speed you set, regardless of what's happening to you. Stronger in a fight and correspondingly more obvious.
Speed
How much momentum you keep on each hit, from 0.60× to 1.00× (default 0.80×). 0.60× is exactly vanilla and does nothing at all; 1.00× keeps your full sprint speed and is the most visible setting on the module.
Chance
The probability of retaining sprint on each hit, from 0% to 100% (default 100%). Dropping below 100% scatters vanilla hits through your combos so the behavior stops looking mechanical.
Weapons Only
Only retains sprint while you're holding a weapon — bare-hand hits behave exactly like vanilla. On by default.
Only On Behind
Only retains sprint when you attack a target from behind. Narrows the module to the chase scenario it helps most in, which also means it fires far less often.
Hurt Time Threshold
Used by Dynamic mode only. Behave like vanilla whenever you were hurt within this many ticks, from 0 to 20 ticks (default 10). Higher values hand more of your fight back to vanilla behavior.
Auto disable
Turns Keep Sprint off automatically when any selected event happens: On Death, On World Switch, On Server Leave, On Teleport, or On LagBack.
Recommended: use Dynamic mode with Speed well under 1.00× and Chance below 100%. You keep most of the benefit while leaving a much smaller signature for velocity checks to find.
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