For the complete documentation index, see llms.txt. This page is also available as Markdown.

Randomization

Applies human-like CPS variation patterns — drops, spikes, and exhaustion — to your clicking so the timing looks organic rather than mechanical.

Randomization adds variation patterns on top of your auto-clicker output to make the CPS rhythm look natural. Three independent patterns are available: Drop (brief CPS dip), Spike (brief CPS burst), and Exhaustion (slow fade of CPS over time). Each can run independently and be triggered on a chance or delay basis.

General

Left Randomization and Right Randomization (both on by default) apply the patterns below to left-click and right-click timing independently. No Same Value (on by default) ensures no two back-to-back click gaps land at the same interval, eliminating the perfectly regular timing that automated analysis looks for.

Click Location (off by default) randomizes which screen pixel each click registers at, so clicks don't all land on the same coordinate. When enabled, Location Min and Location Max set the pixel offset range, from 1.0 to 500.0 px (defaults 50.0 and 300.0).

Patterns

Drop

Temporarily lowers CPS for a short period, simulating a natural brief pause in clicking. Drop Enabled is on by default. Drop Mode chooses how it triggers (default Delay): Chance rolls a probability each click from Drop Chance's range, 0% to 100% (default 20.0–25.0); Delay instead waits a random interval from Drop Delay, 0.0 to 10.0 sec (default 2.3–3.0). Each drop pulls CPS down to Drop CPS's range, 1.0 to 20.0 (default 2.2–3.3), for a duration set by Drop Time, 0.0 to 10.0 sec (default 2.0–3.0).

Spike

Briefly raises CPS above normal, simulating a natural burst of fast clicking. Spike Enabled is on by default, and its Spike Mode, Spike Chance, and Spike Delay work the same as Drop's — default mode Delay, chance range 0%100% (default 20.0–25.0), delay range 0.010.0 sec (default 3.0–4.0). Spike Adaptive CPS (off by default) scales the spike magnitude to your current CPS instead of a fixed range; with it off, Spike CPS sets the range clicking jumps to, 1.0 to 20.0 (default 2.0–3.5), and Spike Time sets how long it lasts, 0.0 to 10.0 sec (default 2.0–3.0).

Exhaustion

Gradually fades CPS downward over time, simulating the natural fatigue of a fast-clicking player. Exhaustion Enabled is off by default. Exhaustion Adaptive CPS (on by default) scales the fade to your current CPS rather than a fixed range. Exhaustion Mode chooses Chance or Delay (default Delay) — Exhaustion Chance ranges 0% to 100% (default 5.0–7.0), Exhaustion Delay ranges 0.0 to 10.0 sec (default 5.0–7.0). With Adaptive CPS off, Exhaustion Time sets the fade duration, 0.0 to 10.0 sec (default 4.0–5.0), and Exhaustion CPS sets how low it falls, 1.0 to 20.0 (default 3.0–6.0).

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