> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/combat/randomization.md).

# Randomization

*Randomization* adds variation patterns on top of your auto-clicker output to make the CPS rhythm look natural. Three independent patterns are available: Drop (brief CPS dip), Spike (brief CPS burst), and Exhaustion (slow fade of CPS over time). Each can run independently and be triggered on a chance or delay basis.

## General

**Left Randomization** and **Right Randomization** (both on by default) apply the patterns below to left-click and right-click timing independently. **No Same Value** (on by default) ensures no two back-to-back click gaps land at the same interval, eliminating the perfectly regular timing that automated analysis looks for.

**Click Location** (off by default) randomizes which screen pixel each click registers at, so clicks don't all land on the same coordinate. When enabled, **Location Min** and **Location Max** set the pixel offset range, from `1.0` to `500.0 px` (defaults `50.0` and `300.0`).

## Patterns

### Drop

Temporarily lowers CPS for a short period, simulating a natural brief pause in clicking. **Drop Enabled** is on by default. **Drop Mode** chooses how it triggers (default `Delay`): `Chance` rolls a probability each click from **Drop Chance**'s range, `0%` to `100%` (default `20.0–25.0`); `Delay` instead waits a random interval from **Drop Delay**, `0.0` to `10.0 sec` (default `2.3–3.0`). Each drop pulls CPS down to **Drop CPS**'s range, `1.0` to `20.0` (default `2.2–3.3`), for a duration set by **Drop Time**, `0.0` to `10.0 sec` (default `2.0–3.0`).

### Spike

Briefly raises CPS above normal, simulating a natural burst of fast clicking. **Spike Enabled** is on by default, and its **Spike Mode**, **Spike Chance**, and **Spike Delay** work the same as Drop's — default mode `Delay`, chance range `0%`–`100%` (default `20.0–25.0`), delay range `0.0`–`10.0 sec` (default `3.0–4.0`). **Spike Adaptive CPS** (off by default) scales the spike magnitude to your current CPS instead of a fixed range; with it off, **Spike CPS** sets the range clicking jumps to, `1.0` to `20.0` (default `2.0–3.5`), and **Spike Time** sets how long it lasts, `0.0` to `10.0 sec` (default `2.0–3.0`).

### Exhaustion

Gradually fades CPS downward over time, simulating the natural fatigue of a fast-clicking player. **Exhaustion Enabled** is off by default. **Exhaustion Adaptive CPS** (on by default) scales the fade to your current CPS rather than a fixed range. **Exhaustion Mode** chooses `Chance` or `Delay` (default `Delay`) — **Exhaustion Chance** ranges `0%` to `100%` (default `5.0–7.0`), **Exhaustion Delay** ranges `0.0` to `10.0 sec` (default `5.0–7.0`). With Adaptive CPS off, **Exhaustion Time** sets the fade duration, `0.0` to `10.0 sec` (default `4.0–5.0`), and **Exhaustion CPS** sets how low it falls, `1.0` to `20.0` (default `3.0–6.0`).
