> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/combat/reach.md).

# Reach

The *Reach* module lets your attacks register at a greater block distance than vanilla allows. The extra range is randomized within a min-max band each hit, which avoids the flat-distance pattern that some detection systems look for.

## Reach Distance

The block-distance band your attacks register at, from `3.0` to `6.0 blocks` (default `3.0 - 3.2`). A random value within the band is picked each hit.

## Hitbox Expansion

Expands the effective hitbox of enemies on your client side, from `0.00` to `1.00` (default `0.00`), making them easier to hit without needing to aim as precisely.

## Limit Reach Hits

Stops sending reach-extended hits after this many land in a row, then pauses until a normal hit or other reset, from `0` to `10 hits` (default `0`). Set to `0` to apply reach on every hit without a limit.

## Combo Mode

Restricts reach extension to moments when you are already exchanging hits with an enemy. During the approach or when no active combat is detected, your range returns to normal. This avoids the pattern of landing your first hit at an abnormally long distance. Off by default.

## Conditions

Extra requirements that limit when Reach is active. With nothing checked, it applies in any state.

* **Weapon Only** — only while holding a weapon
* **Clicking Only** — only while actively clicking
* **Standing**, **Sneaking**, **Walking**, **Sprinting** — restrict to a movement state
* **On Ground** / **Air** — restrict to grounded or airborne
* **Eating** — only while eating
* **In Liquid** — only while in water or lava

## Auto disable

Turns Reach off automatically when any selected event happens: **On Death**, **On World Switch**, **On Server Leave**, **On Teleport**, or **On LagBack**.

{% hint style="success" %}
**Recommended:** enable **Combo Mode** on high-tier servers. Restricting reach to active trades bypasses checks that flag an unusually long first hit.
{% endhint %}
