Reach
Extends your melee attack range so you can land hits on enemies before they can reach you.
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Extends your melee attack range so you can land hits on enemies before they can reach you.
The Reach module lets your attacks register at a greater block distance than vanilla allows. The extra range is randomized within a min-max band each hit, which avoids the flat-distance pattern that some detection systems look for.
The block-distance band your attacks register at, from 3.0 to 6.0 blocks (default 3.0 - 3.2). A random value within the band is picked each hit.
Expands the effective hitbox of enemies on your client side, from 0.00 to 1.00 (default 0.00), making them easier to hit without needing to aim as precisely.
Stops sending reach-extended hits after this many land in a row, then pauses until a normal hit or other reset, from 0 to 10 hits (default 0). Set to 0 to apply reach on every hit without a limit.
Restricts reach extension to moments when you are already exchanging hits with an enemy. During the approach or when no active combat is detected, your range returns to normal. This avoids the pattern of landing your first hit at an abnormally long distance. Off by default.
Extra requirements that limit when Reach is active. With nothing checked, it applies in any state.
Weapon Only β only while holding a weapon
Clicking Only β only while actively clicking
Standing, Sneaking, Walking, Sprinting β restrict to a movement state
On Ground / Air β restrict to grounded or airborne
Eating β only while eating
In Liquid β only while in water or lava
Turns Reach off automatically when any selected event happens: On Death, On World Switch, On Server Leave, On Teleport, or On LagBack.
Recommended: enable Combo Mode on high-tier servers. Restricting reach to active trades bypasses checks that flag an unusually long first hit.
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