> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/misc/anti-afk.md).

# Anti AFK

The *Anti AFK* module performs random, human-like actions while you're away from the keyboard so idle-kick timers never trigger. It mixes camera rotations, jumps, sneaks, and short walking bursts — each with its own probability — so the activity looks like a distracted player rather than a script tapping the same key.

## Actions

Every action cycle rolls each enabled action against its own chance. Enable the behaviors you want and set how likely each is to fire on a given cycle.

### Rotate camera

On by default. Nudges the camera by a random amount each cycle to simulate player activity. **Rotation amount** sets how many degrees it turns per nudge, from `0.5°` to `30.0°` (default `5.0°`).

### Jump

On by default. Performs a jump on cycles that roll under **Jump chance**, the probability of jumping per cycle, from `0%` to `100%` (default `30%`).

### Sneak

On by default. Holds sneak briefly on cycles that roll under **Sneak chance**, from `0%` to `100%` (default `20%`). **Sneak duration** sets how long sneak is held, from `100` to `5000 ms` (default `500 ms`).

### Walk

Off by default. Holds a movement key forward on cycles that roll under **Walk chance**, from `0%` to `100%` (default `15%`). **Walk duration** sets how long the key is held, from `100` to `5000 ms` (default `1000 ms`).

## Action interval

The random gap between each anti-AFK action, from `500` to `30 000 ms` (default `2000 - 6000 ms`). A fresh value is drawn each time so the actions never settle into a fixed rhythm.
