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Anti AFK

Performs random human-like actions while you're away to defeat idle-kick timers — rotations, jumps, sneaks, and walking bursts.

The Anti AFK module performs random, human-like actions while you're away from the keyboard so idle-kick timers never trigger. It mixes camera rotations, jumps, sneaks, and short walking bursts — each with its own probability — so the activity looks like a distracted player rather than a script tapping the same key.

Actions

Every action cycle rolls each enabled action against its own chance. Enable the behaviors you want and set how likely each is to fire on a given cycle.

Rotate camera

On by default. Nudges the camera by a random amount each cycle to simulate player activity. Rotation amount sets how many degrees it turns per nudge, from 0.5° to 30.0° (default 5.0°).

Jump

On by default. Performs a jump on cycles that roll under Jump chance, the probability of jumping per cycle, from 0% to 100% (default 30%).

Sneak

On by default. Holds sneak briefly on cycles that roll under Sneak chance, from 0% to 100% (default 20%). Sneak duration sets how long sneak is held, from 100 to 5000 ms (default 500 ms).

Walk

Off by default. Holds a movement key forward on cycles that roll under Walk chance, from 0% to 100% (default 15%). Walk duration sets how long the key is held, from 100 to 5000 ms (default 1000 ms).

Action interval

The random gap between each anti-AFK action, from 500 to 30 000 ms (default 2000 - 6000 ms). A fresh value is drawn each time so the actions never settle into a fixed rhythm.

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