Anti AFK
Performs random human-like actions while you're away to defeat idle-kick timers — rotations, jumps, sneaks, and walking bursts.
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Performs random human-like actions while you're away to defeat idle-kick timers — rotations, jumps, sneaks, and walking bursts.
The Anti AFK module performs random, human-like actions while you're away from the keyboard so idle-kick timers never trigger. It mixes camera rotations, jumps, sneaks, and short walking bursts — each with its own probability — so the activity looks like a distracted player rather than a script tapping the same key.
Every action cycle rolls each enabled action against its own chance. Enable the behaviors you want and set how likely each is to fire on a given cycle.
On by default. Nudges the camera by a random amount each cycle to simulate player activity. Rotation amount sets how many degrees it turns per nudge, from 0.5° to 30.0° (default 5.0°).
On by default. Performs a jump on cycles that roll under Jump chance, the probability of jumping per cycle, from 0% to 100% (default 30%).
On by default. Holds sneak briefly on cycles that roll under Sneak chance, from 0% to 100% (default 20%). Sneak duration sets how long sneak is held, from 100 to 5000 ms (default 500 ms).
Off by default. Holds a movement key forward on cycles that roll under Walk chance, from 0% to 100% (default 15%). Walk duration sets how long the key is held, from 100 to 5000 ms (default 1000 ms).
The random gap between each anti-AFK action, from 500 to 30 000 ms (default 2000 - 6000 ms). A fresh value is drawn each time so the actions never settle into a fixed rhythm.
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