Anti Bot
Filters fake players and anti-cheat bots out of combat target lists so your modules only engage real players.
The Anti Bot module filters fake players and anti-cheat bots out of your combat target lists, so Aim Assist, Reach, and similar modules only ever engage real players. Anti-cheats commonly spawn invisible dummy entities to bait automated targeting — Anti Bot recognizes those baits and refuses to lock onto them, keeping your combat modules from giving themselves away.
Detection checks
Each check is an independent filter that discards entities matching a known bot pattern. Turn on whichever ones you need — an entity flagged by any enabled check is excluded from targeting.
Tab List Check (on by default) — ignores entities that don't appear in the server's tab player list, where real players are always listed but bots often aren't.
Ping Check (on by default) — ignores entities reporting zero or otherwise impossible ping values, a strong sign of an anti-cheat dummy.
Ticks Existed (off by default) — ignores entities that have existed for fewer than a threshold of ticks, since bots are often spawned and detected before a real player would be visible.
Name Check (off by default) — ignores entities whose names don't match valid Minecraft username patterns, catching auto-generated bot names.
ID Check (off by default) — ignores entities whose entity IDs fall outside the range the server assigns to real players.
Visibility Check (off by default) — ignores entities that have never actually been rendered on your screen, covering invisible bots that were never displayed.
Health Check (off by default) — ignores entities reporting zero or otherwise impossible health values.
Floating check (off by default) — specifically targets bots spawned hovering above and behind you, a pattern certain anti-cheats use to bait automated targeting.
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