> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/misc/auto-eat.md).

# Auto Eat

The *Auto Eat* module eats golden apples and food automatically when your health or hunger drops below configured thresholds. The main use case is mid-fight apple eats — you set a health threshold, and the module switches to and consumes an apple without you needing to manually time it. It also handles hunger food separately, and can optionally drink buff potions from your hotbar to keep selected effects active.

## Thresholds

* **Health Threshold** — switches to and eats a golden or enchanted apple when your HP falls at or below this value, from `1.0` to `20.0 HP` (default `8.0 HP`, on the 0-20 scale of hearts × 2).
* **Hunger Threshold** — eats a hunger food item when your food bar drops at or below this value, from `1` to `20` (default `6`). The sprint-loss line is `6`, so setting this at or above `6` keeps you sprinting.

## Eating behavior

* **Apple Priority** — which apple type to try first when health triggers an eat: **Regular First** tries a golden apple before an enchanted one, and **Notch/Enchanted First** reverses the order. Default **Regular First**.
* **Combat Mode** — when eating is allowed during a fight: **Mid-Fight Allowed** eats at any point, even while trading hits; **Safe-Gap Only** waits for a gap with no recent damage; **Never Near Enemy** suppresses eating entirely near an enemy. Default **Mid-Fight Allowed**.
* **Force Eat** — completes the eat animation even while you're holding the left mouse button, required when Auto Clicker is running since a held LMB would otherwise cancel the eat. Off by default.

## Eat Items

Which categories Auto Eat may consume — all three checked by default:

* **Notch Apple** — enchanted golden apple, the strongest heal
* **Golden Apple** — regular golden apple
* **Hunger Food** — plain food items for restoring the food bar

## Timing

* **Reaction Delay** — random pause between crossing a threshold and starting to eat, from `0` to `500 ms` (default `50 - 150 ms`), humanizing your reaction time.
* **Eat Cooldown** — random minimum gap enforced between finishing one eat and starting the next, from `0` to `3000 ms` (default `500 - 1200 ms`), preventing back-to-back eating.

## Auto Drink Potions

Scans your hotbar for potions and drinks them to keep selected effects active, sharing the Combat Mode, Reaction Delay, and Eat Cooldown settings above. Off by default.

Once enabled, **Re-drink Before Expiry** tops up a maintained effect once its remaining duration falls below this value, from `0` to `120 s` (default `5 s`) — set to `0` to only re-drink once the effect is fully gone.

**Maintain Effects** controls which buff effects to keep active. None are checked by default:

* Speed
* Strength
* Regeneration
* Fire Resistance
* Water Breathing
* Invisibility
* Night Vision
* Resistance
* Jump Boost
* Haste

{% hint style="success" %}
**Recommended:** keep the health threshold around `8 HP` (four hearts) for mid-fight apple eats, and leave **Combat Mode** on **Mid-Fight Allowed** so the apple fires the moment you need it. If you run Auto Clicker, turn on **Force Eat** so clicks don't cancel the animation. Pair **Auto Drink Potions** with a `5`-second re-drink window to keep Speed and Strength topped up passively.
{% endhint %}
