Blink
The Blink module freezes outgoing movement packets, incoming world updates, or both. While frozen, you move freely on your client but the server sees you standing still. Releasing the freeze sends everything at once, causing you to teleport to your current position from the server's perspective. Short freezes can extend combos or make you harder to hit; the auto-release timer prevents you from staying frozen long enough to get kicked.
Mode
Controls how the keybind behaves: Hold keeps the freeze active only while the key is held, while Toggle flips it on or off with each press. Default Toggle.
What gets frozen
Delay Sent — freezes your outgoing movement updates, so the server sees you standing at your last known position while you move freely on your client. On by default.
Delay Received — freezes incoming packets from the server (other players moving, hits landing); everything that happened while frozen arrives at once on release. On by default.
Timer Limit
Blink releases automatically after a random duration in this range, from 1.0 to 30.0 s (default 6.5 - 7.5 s), even if you haven't let go of the key — preventing the server from timing you out due to a prolonged packet freeze.
Visual indicators
Show Timer — displays a progress bar under your crosshair counting down to the auto-release. Off by default.
Show Path — draws a colored trail showing the path you walked while packets were frozen, so you can see how far you moved before release. Off by default.
Show Start Box — draws a box at the position where the freeze began. Off by default.
Conditions
Extra requirements that must all be true at once for Blink to activate. Leave them unchecked to allow it in any state.
Weapon Only — only while holding a weapon
Clicking Only — only while actively clicking
Standing, Sneaking, Walking, Sprinting — restrict to a movement state
On Ground / Air — restrict to grounded or airborne
Eating — only while eating
In Liquid — only while in water or lava
Auto Disable
Turns Blink off automatically when any selected event happens: On Death, On World Switch, On Server Leave, On Teleport, or On LagBack.
Recommended: keep Timer Limit short — 6 to 8 seconds is a safe window before most servers kick for desync. Enable Delay Sent only (not received) to move invisibly while still seeing other players update in real time, and turn on Show Timer so you know when the auto-release is coming. Always add On LagBack and On Teleport to Auto Disable to avoid getting caught in a freeze loop after the server corrects your position.
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