Clutch
The Clutch module saves you from fall damage automatically. It offers two independent save modes β MLG (a water bucket, cobweb, hay bale, or slime block placed at your feet on impact) and BlockSave (stacking blocks under you against a nearby wall before you hit the ground). You can run either or both; no save fires unless at least one mode is enabled.
Placement timing
Switch delay waits after switching to the save item's hotbar slot before placing it, from 0 to 500 ms (default 50 ms). Place delay then waits after aiming before the right-click actually places the item, from 0 to 500 ms (default 50 ms). Switch back (on by default) returns you to whatever item you were holding before Clutch triggered.
Silent rotations
On by default. The placement aim is sent inside the movement packet without actually turning your camera, so spectators and replay recordings see no sudden snap. Turn it off to fall back to a visible camera rotation.
MLG
On by default. Places a water bucket, cobweb, hay bale, or slime block at your feet just before impact to cancel fall damage.
Trigger height is how many blocks above the surface the save fires, from 1.0 to 5.0 blocks (default 3.0 blocks) β too high wastes the water early, too low fires it too late. Min fall distance stops small hops from wasting a save: MLG won't fire until you've already fallen at least this far, from 3.0 to 30.0 blocks (default 6.0 blocks). Fatal only (off by default) ignores Min fall distance and only saves when the predicted fall damage would kill you at your current health. Auto pickup (on by default) retrieves the water block after you land so your bucket is ready for the next save.
BlockSave
Off by default. Bridges blocks under your feet, using a nearby wall as support, to stop the fall.
Max blocks caps how many blocks are placed in a single save, from 1 to 10 blocks (default 5 blocks) β it also stops early if a solid block ends up directly beneath your feet first. Trigger conditions decide when BlockSave engages; it activates when any selected condition is met (default On Void and On Blocks Below):
On Void β no ground detected below you
On Lethal Fall β the fall would deal enough damage to kill you
On Blocks Below β at least Min blocks below empty blocks beneath your feet
Min blocks below sets the drop height that triggers the On Blocks Below condition β the number of empty blocks directly under your feet required to engage, from 1 to 10 blocks (default 3 blocks).
Recommended: MLG is the primary save method β keep it on with Fatal Only off and a trigger height of 3 blocks, and enable Auto Pickup so you're never left without a bucket. BlockSave is a good fallback where water isn't safe (nether, indoor arenas): enable it with On Void and a max of 5 blocks. Both modes can run at once β BlockSave is attempted first each tick and MLG fires as the fallback.
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