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Frame Spoof

Reports a spoofed, stable FPS value to the server to reduce false lag-back events (currently disabled in the UI).

The Frame Spoof module reports a different FPS value to the server than your actual framerate. Some server-side movement systems adjust tolerances based on reported FPS, so spoofing a stable value can reduce false lag-back events.

Target FPS

The framerate to send to the server, from 0 to 1000 (default 400). Set to 0 to report your actual current framerate.

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