Lag Range
Delays your movement packets when an enemy is close so your server-side position freezes while you keep moving on the client.
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Delays your movement packets when an enemy is close so your server-side position freezes while you keep moving on the client.
The Lag Range module delays your movement packets when an enemy is within a set distance, making your server-side position freeze while you move freely on the client. When released, you teleport to your actual position. Best used in short bursts with conservative delay values.
Controls how the keybind behaves: Hold keeps the module active only while the key is held, while Toggle flips it on or off with each press. Default Toggle.
Lag Range only activates when at least one enemy is within this many blocks, from 1.0 to 10.0 blocks (default 6.0 blocks).
Delay — random duration that movement packets are buffered before being sent to the server, from 200 to 2000 ms (default 100 - 200 ms).
Cooldown — random minimum gap enforced between consecutive delay cycles, from 100 to 2000 ms (default 500 - 1000 ms), avoiding a continuous freeze.
Show Server Position — draws a 3D box at the position the server currently believes you're at, so you can see the offset while lagging. On by default. Box Line Width sets the outline's thickness, from 1.0 to 5.0 (default 2.0).
Show Timer — displays a progress bar indicating how far through the current delay cycle you are. On by default.
Lag Range only delays packets when all selected conditions are met. Leave all unchecked for no restrictions.
Weapon Only — only while holding a weapon
Clicking Only — only while actively clicking
Standing, Sneaking, Walking, Sprinting — restrict to a movement state
On Ground / Air — restrict to grounded or airborne
Eating — only while eating
In Liquid — only while in water or lava
Turns Lag Range off automatically when any selected event happens: On Death, On World Switch, On Server Leave, On Teleport, or On LagBack.
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