> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/misc/throw-pot.md).

# Throw Pot

Auto-switches to a health potion and throws it downward when your HP drops, so you top up mid-fight without fumbling your hotbar.

The *Throw Pot* module automatically switches to a health potion and throws it the moment your HP drops below a threshold, so you top up mid-fight without ever fumbling your hotbar. It can aim straight down so the splash reliably lands on your feet, run single, double, or smart throw sequences, and tidy up the empty bottle afterward.

## Potions

Which item types Throw Pot is allowed to use — all three are enabled by default:

* **Health I** — standard health potions
* **Health II** — strong health potions
* **Soup** — mushroom soup bowls

## Throw sequence

**Mode** sets how many potions each activation throws (default **One Pot**):

* **One Pot** — throws a single potion
* **Double Pot** — throws two potions in sequence

### Smart Mode

Skips the throw unless enough health is actually missing for the potion to be fully absorbed, so you stop wasting pots on chip damage. It works alongside **Double Pot**.

**Smart Min Health Lost** sets how much health you must have lost before Smart Mode will throw, from `1.0` to `20.0 HP` (default `8.0 HP`). `8` matches what a Splash Healing II actually restores.

## Trigger

**Behaviour** decides what fires the throw (default **Bind**):

* **Bind** — only throws when the keybind is held or activated
* **Automatic** — throws automatically whenever the health threshold is met

**Health threshold** is the HP level that triggers an automatic throw — your HP must fall at or below it for the throw to fire, from `1.0` to `20.0 HP` (default `10.0 HP`) on the `0 - 20` scale (hearts × 2).

## Silent Throw Aim

Aims the throw server-side using **Throw Pitch** below, so the splash lands on you without your camera ever moving. It's ignored for soup, which is drunk rather than thrown.

**Throw Pitch** is the angle sent to the server while throwing, from `-90.0` to `90.0` (default `90.0`).

* `90` — straight down, splashing at your feet instantly.
* `-90` — straight up, arcing back onto you after about a second so you keep your momentum.
* Anything between aims forward or backward off the vertical.

## Timing

**Switch Delay** waits after switching to the potion slot before the throw begins, from `0` to `200 ms` (default `50 ms`). **Throw Delay** then waits after the switch before the potion is actually released, from `0` to `200 ms` (default `50 ms`).

## Throw Away After Use

Off by default. Discards the empty glass bottle after drinking so it doesn't clutter your hotbar.

{% hint style="success" %}
**Recommended:** turn on **Silent Throw Aim** and leave **Throw Pitch** at `90`. Your camera stays where you put it while the pot still lands at your feet — and add **Smart Mode** if you find yourself burning potions on minor damage.
{% endhint %}
