For the complete documentation index, see llms.txt. This page is also available as Markdown.

Timer

Adjusts overall game speed by scaling the tick rate — speed up or slow down; highly detectable at extremes, so stay near 1.0x.

The Timer module adjusts the overall game speed by multiplying the internal game tick rate. Values above 1.0× speed up movement and attacks; values below slow everything down. Highly detectable at extreme values, so stay close to 1.0×.

Timer Speed

The game speed multiplier, from 0.00× to 5.00× (default 1.00×). 1.0× is normal speed.

Only Weapon

Restricts Timer to when you're holding a sword or similar weapon. Off by default.

Only Moving

Restricts Timer to when you're actively walking or sprinting. Off by default.

Last updated