Sprint Reset
Automatically resets your sprint after every hit so each swing lands full knockback — no manual W-tapping required.
The Sprint Reset module automatically restarts your sprint the moment you land a hit. Sprinting is what gives an attack its full knockback, so resetting it on every hit means every swing sends your opponent flying — without you having to tap W by hand.
Mode
The physical method used to break and restore your sprint. Each option trades how natural it looks against how cleanly it stops your movement.
WTap
Briefly taps the forward key to reset sprint. The most natural-looking method and the right choice on almost every server.
sTap
Briefly stops all movement input instead of tapping forward — a middle ground when WTap feels too aggressive.
Sneak
Briefly crouches to cancel sprint. Very reliable, but the crouch can be visible to nearby players.
NoStop
Resets sprint with no visible movement interruption. The smoothest option, but the easiest to flag on servers with strict movement checks.
Delay after attack
How long to wait after landing a hit before the reset fires, anywhere from 0 to 1000 ms (default 50 ms). Increase it if resets feel like they fire before your hit registers.
Stop duration
How long the stop or sneak input is held during a reset, from 0 to 100 ms (default 50 ms). Longer durations produce a more pronounced pause but look less natural.
Cooldown
A randomized delay between consecutive resets. A fresh value is picked from your range each time — default 250 - 500 ms — so your timing never settles into a fixed rhythm.
Chance
The percentage chance to reset on each eligible hit, from 0% to 100% (default 100%). Dropping below 100% sprinkles in missed resets that make your pattern much harder to detect.
Distance
Only fire a reset when your target sits within this range, from 0 to 6 blocks (default the full 0 - 6). Use it to suppress resets when you are too far away to land knockback anyway.
Require combo
When enabled, sprint reset only fires while you are building an active hit streak — it stays silent on isolated hits. With it on, Min combo hits sets how many hits in a row must land first, from 1 to 10 (default 2).
FOV check
Restricts resets to targets inside your view cone, so they never fire on enemies behind you. When enabled, FOV sets how wide that cone is, from 0° to 180° (default 120°).
Whitelist
Sprint reset only fires while you hold one of the allowed item types. By default only swords and axes qualify, so it won't trigger while you're placing blocks or holding tools — pickaxes, shovels, hoes, and blocks are off unless you enable them.
Conditions
Extra requirements that must all be true at once for a reset to fire. Leave them unchecked to allow resets in any state.
Weapon Only — only while holding a weapon
Clicking Only — only while actively clicking
Standing, Sneaking, Walking, Sprinting — restrict to a movement state
On Ground / Air — restrict to grounded or airborne
Eating — only while eating
In Liquid — only while in water or lava
Auto disable
Turns Sprint Reset off automatically when any selected event happens: On Death, On World Switch, On Server Leave, On Teleport, or On LagBack.
Recommended: stick with WTap, keep Chance just under 100%, and give Cooldown a real range. That combination lands full knockback while staying convincing on servers with strict movement checks.
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