> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/settings.md).

# Settings

These options apply to Akira JNI as a whole — not to individual features. Set them once and they stay in place across sessions.

{% hint style="info" %}
**Destruct**, **Hide**, **Stream Proof**, and **Discord RPC** live on this page in the client but are documented on the [Miscellaneous](/product-guides/akira-jni/features/misc.md) page alongside the rest of the safety and utility modules.
{% endhint %}

## Interface

**Interface scale**, from `50%` to `200%` (default `100%`), scales the entire Akira interface up or down. Go lower on small monitors, higher on high-DPI displays. **Animation speed**, from `0.1×` to `2.0×` (default `1.0×`), controls how quickly menus, panels, and toggle animations play.

**Customize color** (off by default) replaces the default theme accent with a custom color across the whole interface; when enabled, a color picker appears below it (default `#7570FF`), applied to highlights, active states, and progress rings immediately. **Customize Icon color** works the same way for icon color throughout the interface — also off by default, also `#7570FF`.

**Show Hints** (on by default) shows a tooltip after you hover a feature for roughly three seconds — turn it off once you know your way around. **Show Risky Indicators** (on by default) places a warning marker on any toggle likely to trigger server-side anti-cheat or that looks obviously unlegit, useful as a quick risk guide while building a setup.

**Background Brightness**, **Text Brightness**, and **Widget Brightness** each range from `0.5×` to `1.5×` (default `1.0×`) and independently control the brightness of window/panel backgrounds, text labels, and interactive widgets (sliders, checkboxes, dropdowns) respectively.

## Sound

**Toggle Sounds** (on by default) plays a short audio cue whenever you turn a feature on or off — useful as quick confirmation that your keybind registered. **Toggle Volume** sets how loud that cue is, from `0.0×` to `2.0×` (default `1.0×`). **Indicator Volume** sets the volume of HUD and indicator audio cues separately, over the same `0.0×`–`2.0×` range (default `1.0×`).

## Preview

**ESP Preview Window** (on by default) opens a small floating window where you can see how your ESP settings look on a rendered player without entering a game — changes reflect in real time as you adjust sliders and colors. **Show Local Player** (off by default) includes your own player in that preview. **Show Player Model** (on by default) toggles the rendered player model inside the preview; turn it off if you only care about the box or skeleton overlays. **Preview Skin** lets you type a Minecraft username to display that player's skin in the preview instead — leave it empty to use your own in-game skin.

## Global Rainbow

Global Rainbow applies an animated color cycle to every color-enabled setting that has rainbow mode active. These controls govern the behavior of that cycle across the whole interface.

**Rainbow Mode** (default `Sync`) controls how the cycle is distributed: `Sync` keeps all rainbow-enabled elements on the same hue at the same time; `Wave` shifts hue per element in list order for a cascading wave; `Gradient` spans the full hue wheel top-to-bottom across all elements. **Rainbow Saturation** and **Rainbow Brightness** each range from `0.0` to `1.0` (default `1.0`) — higher saturation produces richer, punchier hues while lower moves toward pastel or grayscale, and higher brightness produces brighter colors while lower darkens toward black. **Rainbow Speed**, from `1` to `100` (default `20`), sets how fast the cycle moves through hues. **Rainbow Wave Step**, from `0.01` to `0.20` (default `0.05`), only applies in Wave mode and controls the hue offset in degrees between each consecutive element — a larger step spreads colors across fewer elements, a smaller step creates a tighter, more uniform shift.

## Color Themes

Akira JNI ships a collection of built-in color themes. Clicking a theme card applies it instantly — no restart needed. Themes that include a full visual preset (ESP colors, HUD styling, and more) show a consent prompt so you can choose between applying the full preset or just the color changes.

If you apply a preset and change your mind, a **Revert last apply** button appears while your previous settings are still buffered.
