> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/visuals.md).

# Visuals

The Visuals category covers everything you see on screen — ESP overlays that reveal players, items, and blocks through terrain; a fully customizable HUD with a radar, health display, and notification stack; cosmetic effects like hit markers, chams, and trajectory previews; and environment tweaks like Full Bright and Time Changer.

Each module has its own dedicated page. The simpler single-setting modules are documented inline below.

***

{% content-ref url="/pages/sTXuPCgi5mgZOT6Nrko1" %}
[Player ESP](/product-guides/akira-jni/features/visuals/player-esp.md)
{% endcontent-ref %}

{% content-ref url="/pages/84Mtpvi44iCbz66ZAfnX" %}
[Chams](/product-guides/akira-jni/features/visuals/chams.md)
{% endcontent-ref %}

{% content-ref url="/pages/l4ggYJIGtBhsK3EZdhWX" %}
[Tracers](/product-guides/akira-jni/features/visuals/tracers.md)
{% endcontent-ref %}

{% content-ref url="/pages/jIT37frqI0OmRzGRjjUK" %}
[Item ESP](/product-guides/akira-jni/features/visuals/item-esp.md)
{% endcontent-ref %}

{% content-ref url="/pages/SflWXSMPDStUm7q48cUE" %}
[Chest ESP](/product-guides/akira-jni/features/visuals/chest-esp.md)
{% endcontent-ref %}

{% content-ref url="/pages/xdsAtO7hfRD3cwo42Mqd" %}
[Block ESP](/product-guides/akira-jni/features/visuals/block-esp.md)
{% endcontent-ref %}

{% content-ref url="/pages/dI4yOVslxkKZOJsChGse" %}
[HUD](/product-guides/akira-jni/features/visuals/hud.md)
{% endcontent-ref %}

{% content-ref url="/pages/ueYOSkpf1MOFt8rjgCY9" %}
[Array List](/product-guides/akira-jni/features/visuals/arraylist.md)
{% endcontent-ref %}

{% content-ref url="/pages/1xehLLz0lUiUZEK7tGwU" %}
[Trajectory ESP](/product-guides/akira-jni/features/visuals/trajectory-esp.md)
{% endcontent-ref %}

{% content-ref url="/pages/L7vkduQvxWLN4IOqKGg8" %}
[Indicators](/product-guides/akira-jni/features/visuals/indicators.md)
{% endcontent-ref %}

{% content-ref url="/pages/QjLkCUlwph017K2nYl8y" %}
[Hit Effects](/product-guides/akira-jni/features/visuals/hit-effects.md)
{% endcontent-ref %}

{% content-ref url="/pages/Dt7vKLt5DWSHmyBozNoB" %}
[World Modifications](/product-guides/akira-jni/features/visuals/world-modifications.md)
{% endcontent-ref %}

***

## Full Bright

Maxes out the game's brightness so you have perfect visibility in caves and at night — no torches or night-vision potions required.

***

## No Hurt Cam

Disables the screen-shake effect that fires when you take damage. Your crosshair stays locked during intense fights, so incoming hits never throw off your aim.

***

## Time Changer

Locks the world to any time of day on your client. Set it to permanent noon for maximum brightness, or midnight for a high-contrast PvP backdrop — other players see normal time.

### Time

The exact game-tick time the world is frozen at, from `0` to `24000` (default `50`). Key reference points: `0` = midnight, `6000` = sunrise, `12000` = noon, `18000` = sunset.

{% hint style="success" %}
**Recommended:** set to `12000` (noon) alongside Full Bright for the best possible visibility in PvP.
{% endhint %}
