Chams
The Chams module renders player models in custom colors through walls, replacing or supplementing the standard ESP box. Unlike a bounding box, it shows the full player silhouette β you can see exactly what armor they're wearing, where they're looking, and whether they're crouching.
Mode
The visual style applied to all players covered by Chams (default Flat Color):
Flat Color β solid shaded model using the configured colors.
Wireframe β see-through mesh outline of the player model.
Texture β original skin texture with depth-override.
Outline β solid model with a colored border around it.
Colors
Which colors apply depends on the mode.
Flat Color mode
Each player category gets a separate color for when they are directly visible versus hidden behind terrain:
Visible color / Hidden color β enemy players in the open versus occluded by geometry.
Friend visible color / Friend hidden color β friends in the open versus behind walls.
Teammate visible color / Teammate hidden color β teammates in the open versus behind walls.
Wireframe & Outline mode
Outline color β in Wireframe mode this sets the mesh line color; in Outline mode it sets the border drawn around the solid model.
Outline width β in Wireframe mode this controls the pixel width of the mesh lines; in Outline mode it controls how far the border extends from the model edge. From
0.5to10.0(default2.0).
Target selection
Choose which player categories Chams applies to:
Apply to enemies β on by default.
Apply to teammates β off by default.
Apply to friends β off by default.
Advanced
Ignore depth for visible (off by default) disables the depth test for the visible-color pass, so the model is drawn on top of all geometry even when the player is technically in your line of sight. Useful if you want the Chams render to never be obscured.
Recommended: Chams gives you a massive tactical edge over a plain ESP box β you can read armor, facing direction, and held items through walls. Start with Flat Color mode, set a bright Visible color and a clearly distinct Hidden color.
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