> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/visuals/chest-esp.md).

# Chest ESP

Highlights chests, ender chests, furnaces, hoppers, droppers, and dispensers through walls, each in its own color.

The *Chest ESP* module highlights storage blocks through walls so you can find hidden bases, spot enemy stashes, and grab loot fast without searching room by room. Each storage type has its own color, so a glance tells you what's worth breaking into.

## What to highlight

Six independent scans, each with its own fill and outline color. Turn off the types you don't care about to cut down on screen clutter.

* **Chests** — standard and trapped chests. Gold by default. On.
* **Ender Chests** — ender chests. Purple by default. On.
* **Furnaces** — ember orange by default. Off.
* **Hoppers** — teal by default. Off.
* **Droppers** — tan brown by default. Off.
* **Dispensers** — light gray-blue by default. Off.

Each type has a matching **Filled Color** and **Outline Color** picker. The fill only shows in **Filled** mode; the outline is used in every mode.

## Box appearance

* **Mode** — the box rendering style: **2D** (flat rectangle projected onto the screen), **3D** (wireframe cube in world space, the default), or **Filled** (3D wireframe with translucent faces).
* **Cornered Boxes** — draws only the corner segments of each box instead of the full outline, for a cleaner look. Off by default.
* **Show In Screens** — keeps highlights rendering while your inventory, chat, or any other screen is open. Off by default.

## Chest Radius

The maximum scan radius for storage detection, from `10` to `100 blocks` (default `50`). Anything beyond this distance is ignored.

{% hint style="success" %}
**Recommended:** leave the default colors alone and enable only the storage types you actually want. The palette is already picked so each type is distinguishable at a glance, and **Cornered Boxes** keeps a busy base from turning into a wall of outlines.
{% endhint %}
