> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/visuals/chest-esp.md).

# Chest ESP

The *Chest ESP* module highlights chests, trapped chests, and ender chests through walls. Great for locating hidden bases, raiding enemy stashes, or finding loot fast during mini-games.

## What to highlight

Two independent scans, both on by default, each with its own colors:

* **Show chests** — includes normal oak chests and trapped chests. **Chest outline color** sets their border; **Chest filled color** sets their fill in 2D or 3D Filled mode.
* **Show ender chests** — includes ender chests. **Ender chest outline color** sets their border; **Ender chest filled color** sets their fill in 2D or 3D Filled mode.

## Box appearance

* **Mode** — the box rendering style: **2D** (flat rectangle projected onto the screen), **3D Outlined** (wireframe cube in world space, the default), or **3D Filled** (solid semi-transparent cube).
* **Chest boxes** — draws the box outline around each detected chest. On by default.
* **Cornered boxes** — replaces the full outline with corner brackets for a cleaner look. Off by default.
* **Show in screens** — keeps highlights rendering while the inventory, chat, or any other screen is open. Off by default.

## Chest radius

The maximum scan radius for chest detection, from `10` to `100 blocks` (default `50`). Chests beyond this distance are ignored.

{% hint style="success" %}
**Recommended:** use **Cornered boxes** for a less intrusive look, and set different colors for standard and ender chests so you can immediately tell which type of storage you're looking at.
{% endhint %}
