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Hit Effects

The Hit Effects module layers visual and audio feedback over every hit you land and every kill you secure, so combat reads clearly at a glance instead of leaving you guessing whether a swing connected. It combines hit markers, floating damage numbers, comic-book text, screen-edge kill vignettes, and streak announcements into a single feedback layer.

Hit marker

Hit Marker (on by default) flashes a crosshair-style marker at the screen center each time you hit a player. Hit Marker Style (default X (Diagonal)) sets its shape:

  • X (Diagonal) — four diagonal lines radiating from center.

  • Cross (+) — four axis-aligned lines.

  • Circle — a circular ring.

The lines use a Hit Marker Color with a surrounding Outline Color. Hit Marker Size sets their length from 3 to 30 px (default 10), Hit Marker Thickness their weight from 1.0 to 5.0 (default 3.0), and Outline Thickness the outline weight from 0.0 to 4.0 (default 1.5). Hit Marker Gap opens a clear zone around your actual crosshair so the marker doesn't obscure it, from 0 to 20 px (default 4).

The marker stays visible for a Duration of 0.1 to 2.0 s (default 0.3). Fade Out (on by default) has it dissolve from full opacity to transparent over that window rather than vanishing instantly. Expand Animation (on by default) adds a brief outward burst on each hit, with Expand Amount setting how many extra pixels the lines travel, from 1 to 15 px (default 5).

Damage numbers

Damage Numbers (on by default) spawns a number at the hit entity's world position that floats upward and fades out. It uses a Damage Number Color at a Font Size from 8 to 32 (default 16). Number Duration keeps it on screen from 0.3 to 3.0 s (default 1.0), Rise Speed sets how fast it floats upward from 10 to 100 (default 40), and Fade Out Numbers (on by default) fades it as it rises.

Number Style (default Plain) draws the number bare, or switch to With Background for a semi-transparent backing. Critical Hit Indicator (on by default) renders critical-hit numbers larger and with distinct styling so you can spot crits instantly.

Hit sound

Sound (off by default) fires an audio cue on each confirmed hit, at a Sound Volume from 0.00 to 2.00 (default 0.50). Hit Sound (default Default) uses the built-in cue, or pick Custom to open a file picker and select your own .wav.

Comic text

Comic Text (off by default) displays words like "ZAP!", "BAM!", or "POW!" near the hit entity. Comic Look (on by default) applies built-in vivid colors; turn it off to use the Comic Text Color picker instead. While Comic Look is on, Starburst (on by default) draws a comic-style action burst behind the word, and Starburst Size scales that burst from 0.8 to 3.0 (default 1.5).

Comic Font Size sets the word size from 12 to 48 (default 28), Comic Duration keeps it visible from 0.3 to 2.0 s (default 0.8), and Comic Fade Out (on by default) fades it as it clears.

Kill effects

Kill Effects (off by default) is the master toggle for everything in this section. With it on, the individual effects below fire when you eliminate a player:

  • Kill Vignette (on by default) briefly flashes a Vignette Color at the screen border, for a Vignette Duration from 0.1 to 1.0 s (default 0.4).

  • Kill Text (on by default) renders a large ELIMINATED announcement with the victim's name, held for a Kill Text Duration from 0.5 to 3.0 s (default 1.5).

  • Kill Counter (on by default) keeps a running total of kills this session visible in the corner at all times.

  • Kill Streak (on by default) escalates visuals and announcements when you chain kills. Streak Window sets the maximum seconds allowed between kills before the streak resets, from 3 to 30 s (default 10).

  • Kill Sound (off by default) plays a cue on each kill, at a Kill Sound Volume from 0.00 to 2.00 (default 0.50). Kill Sound Choice (default Default) uses the built-in sound, or Custom to load your own .wav.

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