For the complete documentation index, see llms.txt. This page is also available as Markdown.

HUD

The HUD (heads-up display) is a collection of on-screen widgets β€” health readout, radar, notifications, watermark, keybinds list, target panel, coordinates, nearby players, CPS graph, session stats, now playing, and more β€” that surface the information you need without pausing the game. Every widget can be positioned freely by dragging it in the in-game HUD editor. By default the HUD hides when a menu opens; turn on Show In Screens (off by default) to keep every widget rendering while the inventory, chat, or any other screen is open.

Notifications

Pop-up alerts that appear when modules are toggled or notable events occur, shown as a stacked list (on by default).

  • Notification Size β€” scale of the popups, from 0.5 to 2.0Γ— (default 1.0).

  • Notification Time β€” how long each stays visible, from 1.0 to 10.0 s (default 3.0).

  • Notification Max Stack β€” how many appear at once, from 0 to 20 (default 5); set to 0 for unlimited.

  • Background Opacity β€” transparency of the notification background, from 0.00 to 1.00 (default 1.00).

Watermark

A draggable corner widget showing the client name and version, plus optional stat readouts (on by default).

  • Show FPS β€” include the current frame rate (on by default).

  • Show Ping β€” include the current server ping (on by default).

  • Show Time β€” include a real-world clock (on by default).

  • Time Format β€” the clock display, either 24 Hour (HH:MM, e.g. 14:32, the default) or 12 Hour (hh:MM AM/PM, e.g. 2:32 PM); shown when Show Time is on.

  • Show Build β€” include the client build number (on by default).

  • Watermark Size β€” scale of the widget, from 0.5 to 2.0Γ— (default 1.0).

  • Show Background β€” draw a panel behind the watermark (on by default).

  • Background Opacity β€” opacity of that panel, from 0.00 to 1.00 (default 1.00).

Keybinds widget

A live on-screen list of modules and their assigned keys (on by default).

  • Keybinds Size β€” scale of the list, from 0.5 to 2.0Γ— (default 1.0).

  • Keybinds Display β€” which modules appear: Only Enabled (currently active, the default), All Bound (every module with a key assigned), or Active Only (modules currently being held or triggered).

  • Show Mode β€” display each entry's bind trigger mode β€” "Hold", "Toggle", or "Always" (on by default).

  • Show Key β€” display the bound key name, e.g. "[R]", next to each module (on by default).

Health display

Shows your current HP as a HUD element, separate from the vanilla hotbar (on by default).

  • Text Shadow β€” draw a drop shadow behind the health text (off by default).

  • Shadow Size β€” offset of that shadow, from 0.0 to 4.0 (default 1.5), shown when Text Shadow is on.

  • Shadow Intensity β€” opacity of that shadow, from 0.00 to 1.00 (default 0.70), shown when Text Shadow is on.

Low health warning

Overlays a pulsing color vignette around the screen edges when your health drops low, giving you an urgent visual alert (off by default).

  • Health Threshold β€” the HP value (out of 20) at or below which the warning activates, from 2 to 16 (default 8).

  • Low Health Color β€” color of the vignette flash.

  • Pulse Speed β€” frequency of the pulse, from 0.5 to 5.0 (default 2.0); higher pulses faster.

Radar

A circular mini-map with dots for nearby players relative to your position and facing direction (off by default).

  • Radar Size β€” scale of the widget, from 0.5 to 2.0Γ— (default 1.0).

  • Background Opacity β€” opacity of the radar background, from 0.00 to 1.00 (default 1.00).

Target HUD

A dedicated panel showing the player you are currently targeting β€” their name, HP bar, and optionally their skin (on by default).

  • Target HUD Size β€” scale of the panel, from 0.5 to 2.0Γ— (default 1.0).

  • Follow Player β€” the panel tracks the target's screen position rather than sitting in a fixed corner (on by default).

  • Combo Counter β€” show how many consecutive hits you have landed on the target (on by default).

  • Show Status β€” compare your HP and armor to the target's and show "Winning" or "Losing" (on by default).

  • Show Skin β€” render a small profile picture or skin preview of the target (on by default).

  • Show Armor Durability β€” add a slim bar below the target's health bar showing their overall armor durability (off by default).

  • Armor Bar Color β€” color of that armor durability bar.

  • Background Opacity β€” opacity of the Target HUD background, from 0.00 to 1.00 (default 1.00).

Local player position

Displays your current world position on screen (off by default).

  • Local Player Pos Size β€” scale of the display, from 0.5 to 2.0Γ— (default 1.0).

  • Show Coordinates β€” toggle the X / Y / Z numbers (on by default).

  • Show Facing β€” show the cardinal direction you're facing β€” N / NE / E / SE / S / SW / W / NW based on your yaw (on by default).

Nearby players

A widget listing player names within a scan radius, sorted by distance (off by default).

  • Nearby Players Size β€” scale of the list, from 0.5 to 2.0Γ— (default 1.0).

  • Nearby Players Radius β€” scan distance; players beyond it are excluded, from 5.0 to 100.0 m (default 20.0).

  • Nearby Players Max β€” maximum entries shown at once, from 1 to 50 (default 10).

  • Nearby Players MC Colors β€” render names with Minecraft team colors, applying Β§ color codes from each player's display name or team (off by default).

  • Background Opacity β€” opacity of the list background, from 0.00 to 1.00 (default 1.00).

Off-screen arrows

Chevron arrows at the screen edge, rotated toward players outside your field of view (off by default).

  • Mode β€” how arrow color is determined: Color (a static color from the picker, the default), Distance Color (fades with distance), or Health Color (reflects the target's remaining HP).

  • Arrow Color β€” the arrow color, used when Mode is Color.

  • Alpha Based On Distance β€” make arrows more transparent the further the target is (off by default).

  • Scan Radius β€” distance to scan for off-screen players; those beyond it aren't shown, from 1.0 to 100.0 (default 40.0).

  • Arrow Size β€” size of each arrow glyph, from 1.0 to 20.0 (default 10.0).

  • Arrow Radius β€” distance from screen center where arrows are placed, from 1.0 to 300.0 (default 100.0); controls how close to the edges they sit.

CPS graph

A scrolling bar graph of your click rate over the last few seconds (off by default).

  • CPS Graph Size β€” scale of the graph, from 0.5 to 2.0Γ— (default 1.0).

  • Background Opacity β€” opacity of the graph background, from 0.00 to 1.00 (default 1.00).

Session stats

A draggable panel showing kills, deaths, K/D ratio, wins, total damage dealt, and elapsed session time (off by default).

Layout sets the panel style: List (label / value rows, the default), Header (a titled accent panel), or Strip (a single horizontal bar).

Choose which stats appear β€” all included by default:

  • Show Session Time β€” elapsed time.

  • Show Kills β€” kill count.

  • Show Deaths β€” death count.

  • Show K/D β€” kill/death ratio.

  • Show Wins β€” win count.

  • Show Damage β€” total damage dealt.

Then style the panel:

  • Font Size β€” text size, from 8.0 to 24.0 (default 14.0).

  • Text Color β€” color of stat labels and values.

  • Accent Color β€” accent color for values in the List and Header layouts.

  • BG Color β€” background color of the panel.

Now playing

A media widget showing the currently playing track from Spotify (or other supported media) β€” song title, artist, and optionally album art and a progress bar (off by default).

  • Show Album Art β€” display the album art thumbnail (on by default).

  • Show Artist β€” display the artist name (on by default).

  • Show Album Title β€” display the album name (off by default).

  • Show Progress Bar β€” display a playback progress bar (on by default).

  • Progress Color β€” color of the progress bar fill, shown when Show Progress Bar is on.

  • Progress BG Color β€” color of the progress bar's background track, shown when Show Progress Bar is on.

  • Art Size β€” size of the album art thumbnail, from 24 to 96 px (default 48).

  • Scale β€” overall scale multiplier for the widget, from 0.5 to 2.0Γ— (default 1.0).

  • Opacity β€” opacity of the widget background, from 0.00 to 1.00 (default 1.00).

  • Rounding β€” corner rounding of the widget, from 0.0 to 20.0 (default 6.0).

  • Title Color β€” color of the song title text.

  • Artist Color β€” color of the artist name text.

  • Background Color β€” background color of the widget.

HUD font

Turn on Custom HUD Font (off by default) to replace the default Roboto font used across all HUD widgets with a system or custom font.

  • HUD Font Size β€” size of the HUD text, from 8.0 to 32.0 (default 14.0), shown when Custom HUD Font is on.

  • Text Shadow β€” draw a drop shadow behind HUD text (off by default).

  • Shadow Size β€” offset of that shadow, from 0.5 to 3.0 (default 1.0), shown when Text Shadow is on.

  • Shadow Intensity β€” opacity of that shadow, from 0.10 to 1.00 (default 0.60), shown when Text Shadow is on.

Armor HUD

Background Opacity controls how opaque the panel behind your own armor display is, from 0.00 to 1.00 (default 1.00).

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