For the complete documentation index, see llms.txt. This page is also available as Markdown.

Indicators

The Indicators module warns you when hostile projectiles β€” fireballs and ender pearls β€” are heading your way. Directional arrows at the screen edge, tracer lines, and optional warning text give you time to dodge before the hit lands.

Projectile tracking

Controls what gets detected and from how far. Both projectile types are tracked by default, each with its own indicator color.

  • Fireballs β€” monitors the world for fireballs heading toward you, colored by Fireball color.

  • Ender pearls β€” monitors for thrown ender pearls heading toward you, colored by Ender pearl color.

  • Detection range β€” the maximum distance to detect projectiles, from 10 to 100 blocks (default 50). Anything beyond is ignored.

  • Approaching only β€” filters out projectiles moving away from or parallel to you (on by default). Disable to track all spawned projectiles in range regardless of direction.

Arrows

Arrows (on by default) renders chevron arrows at the screen border, pointing toward any detected incoming projectile. With it on:

  • Arrow size β€” the size of the chevrons, from 10.0 to 50.0 (default 20.0).

  • Arrow padding β€” how far inward from the screen border the arrows sit, from 10 to 80 (default 30).

  • Show distance β€” adds a distance label in blocks next to each arrow. On by default.

Tracers

Tracers (off by default) draws a line from a fixed screen point directly at the incoming projectile. With it on:

  • Tracer thickness β€” the width of the lines, from 0.1 to 5.0 (default 1.0).

  • Tracer origin β€” where on screen the lines start: Bottom, Middle (crosshair) (the default), or Top.

Warning text

Warning text (off by default) shows a type label and distance number above each tracked projectile visible on screen. With it on:

  • Warning text size β€” the scale of the text, from 0.5 to 3.0 (default 1.0).

  • Text color β€” the color of the labels.

Sound

Sound alerts (on by default) fires an audio alert each time a new incoming projectile enters the detection range.

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