> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/visuals/indicators.md).

# Indicators

Warns you about incoming fireballs, ender pearls, and arrows with directional chevrons, tracers, and on-screen text.

The *Indicators* module warns you when hostile projectiles — fireballs and ender pearls — are heading your way. Directional arrows at the screen edge, tracer lines, and optional warning text give you time to dodge before the hit lands.

## Projectile tracking

Controls what gets detected and from how far. Both projectile types are tracked by default, each with its own indicator color.

* **Fireballs** — monitors the world for fireballs heading toward you, colored by **Fireball color**.
* **Ender pearls** — monitors for thrown ender pearls heading toward you, colored by **Ender pearl color**.
* **Detection range** — the maximum distance to detect projectiles, from `10` to `100 blocks` (default `50`). Anything beyond is ignored.
* **Approaching only** — filters out projectiles moving away from or parallel to you (on by default). Disable to track all spawned projectiles in range regardless of direction.

## Chevrons

**Chevrons** (on by default) renders directional markers pointing toward any detected incoming projectile. With it on:

* **Chevron Size** — the size of the chevrons, from `10.0` to `50.0` (default `20.0`).
* **Chevron Padding** — how far inward from the screen border the chevrons sit, from `10` to `80` (default `30`).
* **Show Distance** — adds a distance label in blocks next to each chevron. On by default.
* **Show Item Icon** — draws the projectile's item sprite next to its chevron, so you can tell a pearl from a fireball without reading the label. **Icon Size** sets its size, from `8` to `32 px`.

### Chevron Placement

How the chevrons position themselves on screen.

* **Follow Projectile** — the chevron slides across the screen, tracking where the projectile actually is.
* **Fixed Ring** — chevrons stay on a ring around your crosshair and only rotate to point at the projectile. **Chevron Radius** sets how far that ring sits from the crosshair, from `30` to `400` (this placement only).

## Tracers

**Tracers** (off by default) draws a line from a fixed screen point directly at the incoming projectile. With it on:

* **Tracer thickness** — the width of the lines, from `0.1` to `5.0` (default `1.0`).
* **Tracer origin** — where on screen the lines start: **Bottom**, **Middle (crosshair)** (the default), or **Top**.

## Warning text

**Warning text** (off by default) shows a type label and distance number above each tracked projectile visible on screen. With it on:

* **Warning text size** — the scale of the text, from `0.5` to `3.0` (default `1.0`).
* **Text color** — the color of the labels.

## Sound

**Sound alerts** (on by default) fires an audio alert each time a new incoming projectile enters the detection range.
