Item ESP
The Item ESP module highlights dropped items on the ground through walls and terrain, so after a fight you can find valuable loot instantly rather than circling the area looking for glints.
Turn on Show In Screens (off by default) to keep item highlights rendering while the inventory, chat, or any other screen is open.
What gets highlighted
Highlight All Items (on by default) marks every dropped item within range, overriding the per-item configuration list. Turn it off to rely on the Item Selector instead β an item picker where you choose specific items to highlight and set individual colors, modes, and scan ranges for each one. The selector only takes effect when Highlight All Items is off.
Item Range sets the maximum scan distance from 5.0 to 100.0 (default 50.0); items further away are ignored and not rendered. Stack Size (on by default) renders the quantity number next to each highlighted item so you can tell at a glance whether it's worth picking up.
Appearance
Item ESP Mode (default 3D Outlined) sets how each box is drawn:
2D β a flat rectangle on screen.
3D Outlined β a wireframe cube in world space.
3D Filled β a solid, semi-transparent cube.
Boxes use an Outline Color for their border, and a Filled Color for the interior in 2D and 3D Filled modes. Cornered Boxes (off by default) replaces the full outline with corner brackets for a less cluttered look.
Recommended: pair Stack Size with 2D rendering to keep the screen readable, then turn off Highlight All Items and use the Item Selector to filter down to high-value gear β this dramatically reduces clutter in busy drop piles or large bases.
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