> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/visuals/tracers.md).

# Tracers

The *Tracers* module draws straight lines from a fixed point on your screen directly to every nearby player. At a glance you can tell where enemies are, how far away they are, and which direction to turn — without scanning an ESP box list mid-fight. Tracers keep rendering while the inventory, chat, or any other screen is open when **Show In Screens** is on (off by default).

## Anchor points

Where each line starts and where it ends.

* **Tracer Position** — the screen anchor every line originates from: **Bottom** (bottom center), **Middle** (crosshair / screen center, the default), or **Top** (top center).
* **Target Point** — the point on each player's body the line points at: **Feet** (bottom of the model), **Chest** (center mass, the default), or **Head** (top of the model).

## Which players are drawn

By default, **Only In View** is off, so lines are drawn to every nearby player — including those outside your field of view. Turn it on to limit tracers to players already on screen.

## Line color

With **Color Based On Distance** on (the default), each line's color fades gradually with how far the player is from you, giving you an instant read on threat range. Turn it off to use fixed per-relationship colors instead:

* **Enemy Color** — lines to enemies.
* **Teammate Color** — lines to teammates.
* **Friend Color** — lines to friends.

## Line thickness

**Tracer Thickness** sets the pixel width of each drawn line, from `0.1` to `5.0` (default `1.0`).

{% hint style="success" %}
**Recommended:** set **Tracer Position** to **Bottom** so the lines don't cross your crosshair during combat, and keep **Color Based On Distance** on to gauge how close a threat is without reading numbers.
{% endhint %}
