> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/visuals/trajectory-esp.md).

# Trajectory ESP

The *Trajectory ESP* module calculates and draws the exact flight path of projectiles before you release them. See where your arrow, ender pearl, splash potion, or fishing rod will land before committing to the throw.

## The prediction line

The core overlay that traces the projectile's arc.

* **Line color** — the color of the prediction line.
* **Line thickness** — the width of the line, from `0.5` to `5.0` (default `2.0`).
* **Max prediction ticks** — how far ahead the flight is simulated, from `10` to `200 ticks` (default `100`). More ticks produce a longer visible path; fewer show a shorter preview.
* **Show in screens** — keeps the line rendering while the inventory or other screens are open. Off by default.

## Impact marker

**Show impact point** (on by default) draws a shape at the point where the projectile is predicted to hit or land. With it on, three controls shape the marker:

* **Impact style** — the shape of the marker: **Cross** (the default), **Circle**, **Diamond**, or **Square**.
* **Impact color** — the color of the marker.
* **Impact size** — the size of the marker, from `0.10` to `1.00` (default `0.30`).

## Projectile types

Choose which throwables get a predicted path. All are on by default:

* **Bow** — the arc of bow arrows at the current charge level.
* **Ender pearl**
* **Potion** — splash potions.
* **Fishing rod** — rod cast paths.
* **Snowball**
* **Egg**

{% hint style="success" %}
**Recommended:** enable **Show impact point** to pinpoint exactly where your splash potions or ender pearls will land before you commit to the throw.
{% endhint %}
