> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-jni/features/visuals/world-modifications.md).

# World Modifications

The *World Modifications* module lets you repaint the sky, clouds, fog, and hit particles with any color you choose. Changes are client-side only — other players see the normal environment. Combine it with Time Changer for a fully custom visual scene without any texture packs.

## Sky & atmosphere

Each element has its own toggle and color picker; the color only takes effect once its matching toggle is on, otherwise the vanilla appearance is kept. All three are off by default.

* **Custom sky color** — paints the sky with your chosen **Sky color** instead of the vanilla gradient.
* **Custom cloud color** — tints clouds with your chosen **Cloud color**.
* **Custom fog color** — tints the world fog with your chosen **Fog color**.

## Particles

Recolors combat hit particles the same way — a toggle enables the override and its paired color picker sets the shade. Both are off by default.

* **Custom crit particle color** — recolors the star particles that appear on critical hits, using **Crit particle color**.
* **Custom sharpness particle color** — recolors the particles that appear when a sharpness-enchanted weapon hits, using **Sharpness particle color**.

{% hint style="success" %}
**Recommended:** pair a custom sky color with Time Changer set to midnight to create a clean, high-contrast backdrop for PvP. The dark sky makes player Chams and ESP boxes stand out without needing an external texture pack.
{% endhint %}
