For the complete documentation index, see llms.txt. This page is also available as Markdown.

World Modifications

The World Modifications module lets you repaint the sky, clouds, fog, and hit particles with any color you choose. Changes are client-side only β€” other players see the normal environment. Combine it with Time Changer for a fully custom visual scene without any texture packs.

Sky & atmosphere

Each element has its own toggle and color picker; the color only takes effect once its matching toggle is on, otherwise the vanilla appearance is kept. All three are off by default.

  • Custom sky color β€” paints the sky with your chosen Sky color instead of the vanilla gradient.

  • Custom cloud color β€” tints clouds with your chosen Cloud color.

  • Custom fog color β€” tints the world fog with your chosen Fog color.

Particles

Recolors combat hit particles the same way β€” a toggle enables the override and its paired color picker sets the shade. Both are off by default.

  • Custom crit particle color β€” recolors the star particles that appear on critical hits, using Crit particle color.

  • Custom sharpness particle color β€” recolors the particles that appear when a sharpness-enchanted weapon hits, using Sharpness particle color.

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