For the complete documentation index, see llms.txt. This page is also available as Markdown.

Keybinds

Assign any module to a key, pick how the key triggers it, and review what's bound at a glance.

Akira's visual keyboard lets you bind any module to any key — or mouse button — without typing a thing. Every key that already has a binding is highlighted in your accent color so you can see your layout at a glance.

Bind modes

Each binding has a mode that controls when the module activates.

Mode
What it does

Hold

The module is active only while you hold the key down. Release the key, and it turns off.

Toggle

Press once to turn the module on, press again to turn it off. The key acts like a light switch.

Always

The module runs continuously regardless of any key. No key press required — it stays on as long as it's enabled.

Binding a key

1

Open the keybind overlay

Click the Keybinds button in the menu. A full-screen overlay appears showing a keyboard layout — including a numpad section — plus a row of mouse buttons below it.

2

Click the key you want to bind

Keys that are already bound to at least one module appear in your accent color. Hover over a bound key to see a tooltip listing every module assigned to it. Click any key (or mouse button) to open its assignment panel.

3

Pick a module

A panel slides open next to the key. If anything is already bound to that key, it appears at the top under Currently Bound with an X button to remove it. Below that, a Search field lets you filter by module name or category.

Scroll through the categorized list — Combat, Movement, Visuals, Misc — and click any module name to bind it to this key. The panel closes and the key immediately lights up in your accent color.

4

Set the bind mode

Go to the module's own settings page and choose Hold, Toggle, or Always from the mode dropdown. The mode you pick here is what the HUD keybinds widget shows next to the module name in-game.

Press Escape while the key panel is open to close the panel without making changes. Press Escape again (or click the X in the corner) to close the full keybind overlay.

Seeing what's bound

Hover over any highlighted key to see a tooltip that lists every module bound to it and its category. No clicking needed.

Click a key to open the assignment panel. The Currently Bound section at the top shows every module on that key. You can remove a binding there by clicking its X button.

Use the search field in the assignment panel to find a specific module quickly. It matches on both module name and category, so searching "combat" shows every combat-category module.

Mouse buttons

The keyboard overlay includes a row of mouse buttons at the bottom: LMB (left click), RMB (right click), MMB (middle click), M4 (side button 1), and M5 (side button 2). You can bind modules to any of them exactly like a keyboard key.

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