Double Clicker
Fire extra clicks after each real click to multiply your effective click output.
The Double Clicker module injects additional clicks after each real mouse click you make. Instead of replacing your clicks like an autoclicker, it amplifies them β each input you send becomes two or more. The result is a higher effective click rate while keeping your own clicking rhythm in charge.
Extra Clicks
How many additional clicks fire after each real click, from 1 to 5 (default 1). At 1, every click becomes two; at 5, every click becomes six.
Chance
How likely the extra clicks are to fire on any given click, from 1% to 100% (default 80%). Lower values make the injection intermittent, which can look more natural.
Cooldown
The delay range that must pass after an injection before another can fire, from 1 to 250 ms (default 50β75 ms). Prevents extra clicks from stacking too tightly.
Click Delay
How long to wait after your real click before firing the extra clicks, from 1 to 250 ms (default 15β40 ms). A short delay keeps them close together; a longer one spreads them out.
Restrictions
Break Blocks β off by default; lets Double Clicker keep injecting while you mine instead of stopping automatically.
Slot Whitelist β off by default; restricts firing to the hotbar slots you check among the nine available (Slot 1 on by default).
Work in Inventory β off by default; allows Double Clicker to fire while an inventory or chest screen is open.
Recommended: start with Extra Clicks at 1 and Chance at 80% β that gives you an effective double-click on most inputs without the pattern looking too uniform. Keep Click Delay between 15β40 ms and Cooldown at the default 50β75 ms; too tight and the extra clicks can cause detection issues, too loose and you lose the CPS benefit. Enable Slot Whitelist if you only want the boost in combat.
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