Reach
Extends how far you can hit or interact with objects, letting you land attacks from a greater distance than normal.
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Extends how far you can hit or interact with objects, letting you land attacks from a greater distance than normal.
The Reach module extends how far you can hit or interact with objects, letting you land attacks from farther away than normal.
The block distance at which you can attack or interact with entities and objects, from 3.0 to 6.0 blocks (default 3.0 - 3.2). Higher values let you land hits from farther away.
Applies extended reach on only a percentage of attacks rather than all of them (off by default). When enabled, Chance range sets how often it applies, from 1% to 100% (default 80 - 100%).
Limit Reach to specific movement states β with nothing checked, it applies in any state.
Walking β while you're walking
Standing β while standing still
Sprinting β while sprinting
Sneaking β while sneaking
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