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Reach

Extends how far you can hit or interact with objects, letting you land attacks from a greater distance than normal.

The Reach module extends how far you can hit or interact with objects, letting you land attacks from farther away than normal.

Reach value

The block distance at which you can attack or interact with entities and objects, from 3.0 to 6.0 blocks (default 3.0 - 3.2). Higher values let you land hits from farther away.

Chance

Applies extended reach on only a percentage of attacks rather than all of them (off by default). When enabled, Chance range sets how often it applies, from 1% to 100% (default 80 - 100%).

Conditions

Limit Reach to specific movement states β€” with nothing checked, it applies in any state.

  • Walking β€” while you're walking

  • Standing β€” while standing still

  • Sprinting β€” while sprinting

  • Sneaking β€” while sneaking

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