> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-memory/features/combat/velocity.md).

# Velocity

When you take a hit in Minecraft, you get knocked back — the *Velocity* module changes how much of that knockback actually affects you. You can dial it down so hits barely move you, or flip it entirely so knockback pushes you toward your attacker instead of away. Either way, you stay in position while your opponent loses control of the fight.

## Chance

When enabled (off by default), Velocity only activates on some hits rather than all of them — the percentage affected is set separately, from `1%` to `100%` (default `80–100%`). This makes the effect less consistent, which can look more natural.

## Reverse

When on (off by default), knockback pushes you toward your attacker instead of away — useful for closing the gap on a retreating opponent.

## Simple Mode

Switches between a single overall knockback slider and separate horizontal/vertical controls. Off by default.

### Value

Shown when Simple Mode is on. Sets how much knockback you receive as a percentage of the original, from `1` to `100` (default `90–100`). At the top of the range almost all knockback is kept and the effect is subtle; lower values barely let a hit move you.

### Vertical and Horizontal

Shown when Simple Mode is off. **Vertical** sets how much of the upward force from a hit you retain, from `1%` to `100%` (default `100%`) — at `100%` vertical movement is unchanged, lower values keep you grounded. **Horizontal** sets how much of the sideways/backward force you retain, from `1%` to `100%` (default `100%`) — lower values reduce how far a hit pushes you.

## Conditions

Limits when Velocity is active based on your current movement — with nothing checked, it applies in any state.

* **Walking** — you are walking.
* **Standing** — you are standing still.
* **Sprinting** — you are sprinting.
* **Sneaking** — you are sneaking.

{% hint style="success" %}
**Recommended:** enable Simple Mode and set Value to around `90–100` for a subtle reduction that's hard to notice but keeps you from being knocked far. For more precise control, turn Simple Mode off and lower Horizontal to around `20–40` while leaving Vertical near `100` — this keeps you close to your opponent without affecting your vertical position. Pair with Chance around `80–100%` if you want the occasional full knockback to look natural.
{% endhint %}
