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Velocity

Reduce or reverse the knockback you take so you stay in control during fights.

When you take a hit in Minecraft, you get knocked back — the Velocity module changes how much of that knockback actually affects you. You can dial it down so hits barely move you, or flip it entirely so knockback pushes you toward your attacker instead of away. Either way, you stay in position while your opponent loses control of the fight.

Chance

When enabled (off by default), Velocity only activates on some hits rather than all of them — the percentage affected is set separately, from 1% to 100% (default 80–100%). This makes the effect less consistent, which can look more natural.

Reverse

When on (off by default), knockback pushes you toward your attacker instead of away — useful for closing the gap on a retreating opponent.

Simple Mode

Switches between a single overall knockback slider and separate horizontal/vertical controls. Off by default.

Value

Shown when Simple Mode is on. Sets how much knockback you receive as a percentage of the original, from 1 to 100 (default 90–100). At the top of the range almost all knockback is kept and the effect is subtle; lower values barely let a hit move you.

Vertical and Horizontal

Shown when Simple Mode is off. Vertical sets how much of the upward force from a hit you retain, from 1% to 100% (default 100%) — at 100% vertical movement is unchanged, lower values keep you grounded. Horizontal sets how much of the sideways/backward force you retain, from 1% to 100% (default 100%) — lower values reduce how far a hit pushes you.

Conditions

Limits when Velocity is active based on your current movement — with nothing checked, it applies in any state.

  • Walking — you are walking.

  • Standing — you are standing still.

  • Sprinting — you are sprinting.

  • Sneaking — you are sneaking.

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