> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-memory/features/misc/network.md).

# Network

The *Network* tools tamper with your outgoing connection to change how the server and other players see you. Each one affects a different aspect of how your movement and updates are delivered.

## Blink

Holds your movement back so you appear to lag or teleport to others; when you release, everything catches up at once. **Blink time** sets how long movement is held back before it catches up in one burst, from `0.10` to `5.00 sec` (default `0.4 - 1.0`) — shorter values produce a brief stutter, longer values create a more dramatic teleport effect. **Conditions** restricts Blink to specific movement states, so only movement packets generated in those states are held back:

* **Walking** — active while moving at normal speed
* **Standing** — active while completely still
* **Sprinting** — active while sprinting
* **Sneaking** — active while crouching

All are unchecked by default, so Blink applies regardless of movement state.

## Lag

Makes you appear laggy to other players by artificially delaying your outgoing updates. **Lag time** sets the range of delay applied to outgoing updates, from `5` to `2500 ms` (default `50 - 210 ms`) — a random value within the window is picked each time.

## Drop

Randomly discards some of your outgoing updates so your position looks choppy or erratic to others. **Drop chance** sets the probability that any given update is discarded, from `1%` to `100%` (default `10 - 20%`) — higher values drop more updates for a more chaotic appearance.

## Throttle

Limits how often your updates go out based on a per-frame chance, creating an inconsistent update cadence. **Throttle frame** sets the frame window used to determine throttling intervals, from `1` to `1500` (default `30 - 40`) — higher values spread the effect over more frames. **Throttle chance** controls how likely a given frame's update is held back, from `1%` to `100%` (default `10%`) — at `100%` nearly all updates are suppressed, at low values only occasional ones are.
