For the complete documentation index, see llms.txt. This page is also available as Markdown.

Network

Control how your outgoing connection looks to the server and other players.

The Network tools tamper with your outgoing connection to change how the server and other players see you. Each one affects a different aspect of how your movement and updates are delivered.

Holds your movement back so you appear to lag or teleport to others; when you release, everything catches up at once. Blink time sets how long movement is held back before it catches up in one burst, from 0.10 to 5.00 sec (default 0.4 - 1.0) β€” shorter values produce a brief stutter, longer values create a more dramatic teleport effect. Conditions restricts Blink to specific movement states, so only movement packets generated in those states are held back:

  • Walking β€” active while moving at normal speed

  • Standing β€” active while completely still

  • Sprinting β€” active while sprinting

  • Sneaking β€” active while crouching

All are unchecked by default, so Blink applies regardless of movement state.

Lag

Makes you appear laggy to other players by artificially delaying your outgoing updates. Lag time sets the range of delay applied to outgoing updates, from 5 to 2500 ms (default 50 - 210 ms) β€” a random value within the window is picked each time.

Drop

Randomly discards some of your outgoing updates so your position looks choppy or erratic to others. Drop chance sets the probability that any given update is discarded, from 1% to 100% (default 10 - 20%) β€” higher values drop more updates for a more chaotic appearance.

Throttle

Limits how often your updates go out based on a per-frame chance, creating an inconsistent update cadence. Throttle frame sets the frame window used to determine throttling intervals, from 1 to 1500 (default 30 - 40) β€” higher values spread the effect over more frames. Throttle chance controls how likely a given frame's update is held back, from 1% to 100% (default 10%) β€” at 100% nearly all updates are suppressed, at low values only occasional ones are.

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