> For the complete documentation index, see [llms.txt](https://docs.akiraghost.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.akiraghost.com/product-guides/akira-memory/features/movement.md).

# Movement

These features change how your character moves. Most have a Keybind with a bind mode — Hold (active only while the key is held), Toggle (press to switch on or off), or Always (always on, key ignored).

## BridgeAssist

Auto-crouches at block edges so you don't walk off while bridging. Useful for Eagle bridging where one misplaced step ends the run.

<details>

<summary>Enable — turns BridgeAssist on or off</summary>

Activates the BridgeAssist feature.

*Type: toggle · Default: off*

</details>

<details>

<summary>Keybind — hold a key to activate BridgeAssist</summary>

Assigns a key that activates BridgeAssist while held.

*Type: keybind · Bind mode: Hold · Default: none*

</details>

<details>

<summary>Pitch Check — only auto-crouch when looking down</summary>

When on, BridgeAssist only crouches if your camera is angled down far enough. Prevents the crouch from triggering while you're looking straight ahead.

*Type: toggle · Default: on*

</details>

<details>

<summary>Delay After Place — add a pause after each block placement</summary>

Inserts a short pause after placing a block before the next action. Helps match the pacing of manual bridging.

*Type: toggle · Default: off*

</details>

<details>

<summary>Pitch Check Value — how far down you must look to trigger the crouch</summary>

Sets the minimum downward camera angle needed for BridgeAssist to activate. Lower values require a steeper downward look. Shown when Pitch Check is on.

*Type: slider · Range: -1.0–1.0 · Default: -0.8*

</details>

<details>

<summary>Delay — pause length after placing a block</summary>

How many milliseconds to wait after each placement. Shown when Delay After Place is on.

*Type: slider · Range: 0–500 ms · Default: 20*

</details>

## Timer

Speeds up game time, making your movement and actions happen faster than normal.

<details>

<summary>Enable — turns Timer on or off</summary>

Activates the Timer feature.

*Type: toggle · Default: off*

</details>

<details>

<summary>Keybind — hold or toggle Timer with a key</summary>

Assigns a key to control Timer. Bind mode determines whether it stays on until you press again or only while the key is held.

*Type: keybind · Bind modes: Hold / Toggle / Always · Default: none*

</details>

<details>

<summary>Modifier — how much faster game time runs</summary>

Multiplies the speed of in-game time. At 2.0×, the game runs at double speed. Affects movement, block-place timing, and everything else tied to the game clock.

*Type: range · Range: 1.00–4.00× · Default: 1.0–1.2*

</details>

## Speed

Increases how fast you move across the ground.

<details>

<summary>Enable — turns Speed on or off</summary>

Activates the Speed feature.

*Type: toggle · Default: off*

</details>

<details>

<summary>Keybind — hold Speed with a key</summary>

Assigns a key that activates Speed while held.

*Type: keybind · Bind mode: Hold · Default: none*

</details>

<details>

<summary>Legit — use a subtler speed boost</summary>

When on, applies a smaller speed increase that looks closer to natural movement. The Modifier setting below is ignored when Legit is on.

*Type: toggle · Default: off*

</details>

<details>

<summary>Modifier — how much faster you move</summary>

Sets your movement speed as a multiplier of normal walking speed. Higher values are more noticeable. Only applied when Legit is off.

*Type: range · Range: 1.00–15.00× · Default: 1.0–1.2*

</details>

## Glide

Slows your fall so you drift down gradually and avoid fall damage.

<details>

<summary>Enable — turns Glide on or off</summary>

Activates the Glide feature.

*Type: toggle · Default: off*

</details>

<details>

<summary>Keybind — hold or toggle Glide with a key</summary>

Assigns a key to control Glide.

*Type: keybind · Bind modes: Hold / Toggle / Always · Default: none*

</details>

## MegaJump

Makes you jump higher than normal.

<details>

<summary>Enable — turns MegaJump on or off</summary>

Activates the MegaJump feature.

*Type: toggle · Default: off*

</details>

<details>

<summary>Keybind — hold or toggle MegaJump with a key</summary>

Assigns a key to control MegaJump.

*Type: keybind · Bind modes: Hold / Toggle / Always · Default: none*

</details>

<details>

<summary>Modifier — how high you jump</summary>

Multiplies your jump height. At 2.0×, you jump roughly twice as high as normal.

*Type: range · Range: 1.00–10.00× · Default: 1.0–1.2*

</details>

## BHop

Chains hops together to build up speed. Each hop you land gives you a burst of momentum.

<details>

<summary>Enable — turns BHop on or off</summary>

Activates the BHop feature.

*Type: toggle · Default: off*

</details>

<details>

<summary>Keybind — hold or toggle BHop with a key</summary>

Assigns a key to control BHop.

*Type: keybind · Bind modes: Hold / Toggle / Always · Default: none*

</details>

<details>

<summary>Modifier — speed gained per hop</summary>

Controls how much speed each successful hop adds. Higher values let you accelerate faster.

*Type: range · Range: 1.00–15.00× · Default: 1.0–2.0*

</details>

## AutoSprint

Holds sprint for you automatically whenever you move forward. No need to keep Ctrl pressed.

<details>

<summary>Enable — turns AutoSprint on or off</summary>

Activates the AutoSprint feature. There is no keybind — enable it once in the menu and it stays on.

*Type: toggle · Default: off*

</details>


---

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